FareverDB

Sunlight

Priest_Talent_Sunlight_Status in Skills

Your next [ComboAttack] deals an additional 60% Faith Light.

id
Priest_Talent_Sunlight_Status
flags
0
nature
4
script
function onInflictDamage(hit) { if (hit.isFirstHit && hit.isFinalCombo) { playStep(Steps.Trigger, hit.target); if (owner != status.instigator || !hasTalent(Skill.Priest_Talent_SolarDevotion)) { owner.tryConsumeStatus(Skill.Priest_Talent_Sunlight_Status, status.instigator); } } } function onHit(hit) { if (hit.stepId == Steps.AreaDamage) { playStep(Steps.Damage, hit.target); } } function onStep(s) { if (s.kind == Steps.Trigger) { if (hasTalent(Skill.Priest_Talent_SunHalo)) { playStep(Steps.AreaDamage, ctx.aimTarget); } else { playStep(Steps.Damage, ctx.aimTarget); } } }
status
2
duration
6
Raw data
{
  "id": "Priest_Talent_Sunlight_Status",
  "gfx": {
    "x": 0,
    "y": 6,
    "file": "UI/icons/Priest_talent.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "vars": {},
  "flags": 0,
  "props": {
    "status": {
      "types": [
        {
          "type": "Buff"
        }
      ]
    }
  },
  "steps": [
    {
      "on": 0,
      "type": 11,
      "delay": 0,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Status_Light_Sunlight_Mark",
            "flags": 8,
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 1.5,
                "height": 1
              }
            },
            "space": 0
          }
        ]
      },
      "duration": -1
    },
    {
      "id": "Trigger",
      "on": 13,
      "props": {
        "stepGlobal": {
          "globalId": "SunlightDamage"
        }
      }
    },
    {
      "id": "Damage",
      "on": 13,
      "type": 6,
      "props": {},
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Faith",
              "ratio": 0.6
            }
          ],
          "affinity": "Light"
        }
      ]
    },
    {
      "id": "AreaDamage",
      "on": 13,
      "type": 4,
      "props": {
        "position": {
          "origin": 4
        }
      },
      "range": 15
    }
  ],
  "texts": {
    "desc": "Your next [ComboAttack] deals an additional ::dmg::.",
    "name": "Sunlight"
  },
  "nature": 4,
  "script": "function onInflictDamage(hit) {\n\tif (hit.isFirstHit && hit.isFinalCombo) {\n\t\tplayStep(Steps.Trigger, hit.target);\n\t\tif (owner != status.instigator || !hasTalent(Skill.Priest_Talent_SolarDevotion)) {\n\t\t\towner.tryConsumeStatus(Skill.Priest_Talent_Sunlight_Status, status.instigator);\n\t\t}\n\t}\n}\n\nfunction onHit(hit) {\n\tif (hit.stepId == Steps.AreaDamage) {\n\t\tplayStep(Steps.Damage, hit.target);\n\t}\n}\n\nfunction onStep(s) {\n\tif (s.kind == Steps.Trigger) {\n\t\tif (hasTalent(Skill.Priest_Talent_SunHalo)) {\n\t\t\tplayStep(Steps.AreaDamage, ctx.aimTarget);\n\t\t} else {\n\t\t\tplayStep(Steps.Damage, ctx.aimTarget);\n\t\t}\n\t}\n}",
  "status": 2,
  "mastery": [],
  "duration": 6
}