{
"id": "ProjTest",
"gfx": {
"x": 2,
"y": 6,
"file": "UI/Placeholder/BattleIcons96PX.png",
"size": 96
},
"anim": {},
"type": 7,
"vars": {},
"flags": 0,
"props": {},
"steps": [
{
"on": 0,
"type": 7,
"props": {
"projectile": {
"base": "MissileHoming"
}
},
"visuals": {
"fxs": [
{
"set": "Projectile_Fire",
"props": {}
}
]
}
},
{
"on": 2,
"type": 6,
"props": {},
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Vitality",
"ratio": 1
}
],
"affinity": "Honey"
}
]
}
],
"texts": {},
"nature": 0,
"script": "var seq = 0.;\nfunction onProjectileCreated(proj) {\n\tvar randX = random(-2, 2);\n\tvar randY = random(-2, 2);\n\tvar fanAmplitude = 130;\n\tvar fanRadius = 2;\n\tvar pos = getFanFacingPos(seq / 4, fanAmplitude, fanRadius, WORLD_RIGHT);\n\tseq += 1;\n\tseq %= 5;\n\tproj.startHover(pos.x, pos.y, pos.z + 2);\n}\n\nfunction onSkillProc(ctx) {\n\tif (ctx.skillId != skill.kind) {\n\t\tskill.fireProjectiles(ctx.aimTarget, ctx.aimPosition);\n\t}\n}",
"mastery": [],
"cooldown": 1,
"duration": 0.2
}