FareverDB

Purified Heart

PurifiedHeart_Proc in Skills

Your next [WeaponSkill] releases a lightning bolt dealing 200% Faith + 200% Intellect Magic.

id
PurifiedHeart_Proc
flags
0
nature
4
script
function onSkillProc(ctx) { if( ctx.skill.isWeaponSkill() ) { var fanRadius = 2.5; var fanAmplitude = 240; var shotDelay = 0.1; var target = getActiveSkill()?.aimTarget; if (target == null) target = owner.getTarget(); var count = 1; if (target != null) { var projStep = getStepById(Steps.Projectile); var startPos = projStep.getProjectileStart(); var interProgress = 1 / (count+1); for (i in 0...count) { var pos = startPos; if (count > 1) { pos = p3DAdd(startPos, getFanFacingPos((i+1) * interProgress, fanAmplitude, fanRadius, p2DTo3D( p2DSub(target.pos2D, owner.pos2D)) ) ); } wait(i * shotDelay, function() { projStep.generateProjectile(target, pos); }); } } stop(); } }
duration
20
Raw data
{
  "id": "PurifiedHeart_Proc",
  "gfx": {
    "x": 0,
    "y": 0,
    "file": "UI/Portraits/Items/GearTrinket/Items_Loot_Trinket_Trinket_pearl_02.prefab.png",
    "size": 256
  },
  "anim": {},
  "vars": {
    "var1": 1
  },
  "flags": 0,
  "props": {
    "status": {
      "types": [
        {
          "type": "Buff"
        }
      ]
    },
    "enableCond": {
      "flags": 2
    }
  },
  "steps": [
    {
      "id": "Projectile",
      "on": 13,
      "type": 7,
      "props": {
        "projectile": {
          "base": "MissileHoming",
          "fxSet": "Projectile_Electric_Big",
          "variant": 0,
          "appearDelay": 0.2,
          "activationDelay": 0.2
        }
      }
    },
    {
      "on": 2,
      "type": 0,
      "props": {},
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Faith",
              "ratio": 2
            },
            {
              "atb": "Intellect",
              "ratio": 2
            }
          ],
          "affinity": "Magic"
        }
      ]
    }
  ],
  "texts": {
    "desc": "Your next [WeaponSkill] releases a lightning  bolt dealing ::dmg::.",
    "name": "Purified Heart"
  },
  "nature": 4,
  "script": "function onSkillProc(ctx) {\n\tif( ctx.skill.isWeaponSkill() ) {\n\n    var fanRadius = 2.5;\n    var fanAmplitude = 240;\n    var shotDelay = 0.1;\n\n\tvar target = getActiveSkill()?.aimTarget;\n\tif (target == null) target = owner.getTarget();\n\n    var count = 1;\n\n    if (target != null) {\n        var projStep = getStepById(Steps.Projectile);\n        var startPos = projStep.getProjectileStart();\n\n        var interProgress = 1 / (count+1);\n        for (i in 0...count) {\n            var pos = startPos;\n            if (count > 1) {\n                pos = p3DAdd(startPos, getFanFacingPos((i+1) * interProgress, fanAmplitude, fanRadius, p2DTo3D( p2DSub(target.pos2D, owner.pos2D)) ) );\n            }\n            wait(i * shotDelay, function() {\n                projStep.generateProjectile(target, pos);\n            });\n        }\n    }\n\tstop();\n\t}\n}",
  "mastery": [],
  "duration": 20
}