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R1CrabBoss_ChitinousExoskeleton_Spike

R1CrabBoss_ChitinousExoskeleton_Spike in Skills
id
R1CrabBoss_ChitinousExoskeleton_Spike
flags
0
nature
0
script
function onStep(step) { if (step.inf.id != Steps.Start) { return; } var crab = toCrabgantua(owner); var pos = crab.getShardDropPoint(vars.range, vars.var2, vars.minRange); var travelTime = vars.time; crab.dropShardFX(pos, travelTime); playStep(Steps.Area, null, pos); wait(travelTime, function getDash() { if(!owner.isInCombat || owner.isDead()) return; requestElementCreation(owner, Element.R1CrabBoss_Shard, pos); }); }
status
2
Raw data
{
  "id": "R1CrabBoss_ChitinousExoskeleton_Spike",
  "anim": {},
  "vars": {
    "time": 3,
    "var1": 0.17,
    "var2": 190,
    "range": 25,
    "minRange": 40
  },
  "flags": 0,
  "props": {},
  "steps": [
    {
      "id": "Start",
      "on": 0,
      "props": {}
    },
    {
      "id": "Area",
      "on": 13,
      "type": 4,
      "props": {
        "area": {
          "telegraph": 0,
          "travelTime": 3
        },
        "position": {
          "origin": 4
        }
      },
      "range": 4,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "baseVal": 0,
          "scaling": [
            {
              "atb": "FoePower",
              "ratio": 0.4
            }
          ],
          "affinity": "Water",
          "sideEffects": {
            "knockBack": {
              "type": 1,
              "pushForce": 15,
              "knockUpForce": 10
            }
          }
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Physical_AOE_Unit",
            "flags": 16,
            "props": {},
            "space": 1
          }
        ]
      }
    }
  ],
  "texts": {},
  "nature": 0,
  "script": "function onStep(step) {\n\tif (step.inf.id != Steps.Start) { return; }\n    var crab = toCrabgantua(owner);\n    var pos = crab.getShardDropPoint(vars.range, vars.var2, vars.minRange);\n\tvar travelTime = vars.time;\n\tcrab.dropShardFX(pos, travelTime);\n\tplayStep(Steps.Area, null, pos);\n\twait(travelTime, function getDash() {\n\t\tif(!owner.isInCombat || owner.isDead())\n\t\t\treturn;\n\t\trequestElementCreation(owner, Element.R1CrabBoss_Shard, pos);\n\t});\n}",
  "status": 2,
  "mastery": []
}