FareverDB

Devour

R1CrabBoss_HuntDown in Skills
id
R1CrabBoss_HuntDown
type
11
flags
0
nature
2
script
var target: ent.GameObject; function onStart(ctx) { target = aimTarget; addStatus(target, Skill.R1CrabBoss_HuntDownStatus); } function onStop(ctx) { removeStatus(target, Skill.R1CrabBoss_HuntDownStatus); }
status
0
cooldown
25
duration
3
Raw data
{
  "id": "R1CrabBoss_HuntDown",
  "gfx": {
    "x": 0,
    "y": 1,
    "file": "UI/icons/atlas_abilities_status_96PX.png",
    "size": 96
  },
  "anim": {
    "ref": "Cast"
  },
  "type": 11,
  "vars": {},
  "flags": 0,
  "props": {
    "needTarget": true
  },
  "steps": [
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Boss_HuntDown_Hunting",
            "flags": 8,
            "props": {
              "offset": {
                "x": -0.25,
                "y": 0,
                "z": 0,
                "height": 0
              }
            },
            "space": 0,
            "attachName": "B_Eye03_L"
          },
          {
            "set": "Boss_HuntDown_Hunting",
            "flags": 8,
            "props": {
              "offset": {
                "x": 0.25,
                "y": 0,
                "z": 0,
                "height": 0
              }
            },
            "space": 0,
            "attachName": "B_Eye03_R"
          }
        ]
      },
      "duration": -1
    },
    {
      "on": 0,
      "type": 13,
      "props": {
        "rotation": {
          "direction": 1
        }
      },
      "duration": 3
    },
    {
      "on": 0,
      "type": 3,
      "delay": 3,
      "props": {
        "castFlags": 4
      },
      "duration": 10
    },
    {
      "on": 0,
      "type": 13,
      "delay": 3,
      "props": {
        "rotation": {
          "limiter": 70,
          "direction": 1
        }
      },
      "visuals": {
        "fxs": [
          {
            "set": "Crabgantua_Charge",
            "flags": 12,
            "props": {},
            "scale": 1,
            "space": 0
          }
        ],
        "playAnims": [
          {
            "anim": {
              "ref": "Run",
              "loop": true
            }
          }
        ]
      },
      "duration": 10
    },
    {
      "on": 0,
      "type": 8,
      "delay": 3,
      "props": {
        "move": {
          "flags": 11,
          "direction": [
            0
          ],
          "dashSmoothing": 2
        }
      },
      "range": 80,
      "duration": 10
    },
    {
      "id": "Loop",
      "on": 0,
      "type": 4,
      "delay": 3,
      "props": {
        "area": {
          "shape": [
            2,
            100
          ],
          "follow": 1,
          "targetCooldown": 1
        },
        "loop": {
          "tick": 0.1
        },
        "position": {
          "groundSnap": true,
          "directionalOffset": {
            "x": 2
          }
        }
      },
      "range": 6,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "FoePower",
              "ratio": 2
            }
          ],
          "affinity": "Physical",
          "alignment": 4,
          "sideEffects": {
            "knockBack": {
              "type": 1,
              "pushForce": 50,
              "knockUpForce": 20
            }
          }
        }
      ],
      "duration": 10
    }
  ],
  "texts": {
    "name": "Devour"
  },
  "nature": 2,
  "script": "var target: ent.GameObject;\nfunction onStart(ctx) {\n    target = aimTarget;\n    addStatus(target, Skill.R1CrabBoss_HuntDownStatus);\n}\n\nfunction onStop(ctx) {\n    removeStatus(target, Skill.R1CrabBoss_HuntDownStatus);\n}",
  "status": 0,
  "aiProps": {
    "pickPrio": 1,
    "castMaxRange": 40,
    "targetProfile": [
      0
    ],
    "minTimeInCombat": 20
  },
  "mastery": [],
  "cooldown": 25,
  "duration": 3
}