{
"id": "R1CrabBoss_HuntDown",
"gfx": {
"x": 0,
"y": 1,
"file": "UI/icons/atlas_abilities_status_96PX.png",
"size": 96
},
"anim": {
"ref": "Cast"
},
"type": 11,
"vars": {},
"flags": 0,
"props": {
"needTarget": true
},
"steps": [
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Boss_HuntDown_Hunting",
"flags": 8,
"props": {
"offset": {
"x": -0.25,
"y": 0,
"z": 0,
"height": 0
}
},
"space": 0,
"attachName": "B_Eye03_L"
},
{
"set": "Boss_HuntDown_Hunting",
"flags": 8,
"props": {
"offset": {
"x": 0.25,
"y": 0,
"z": 0,
"height": 0
}
},
"space": 0,
"attachName": "B_Eye03_R"
}
]
},
"duration": -1
},
{
"on": 0,
"type": 13,
"props": {
"rotation": {
"direction": 1
}
},
"duration": 3
},
{
"on": 0,
"type": 3,
"delay": 3,
"props": {
"castFlags": 4
},
"duration": 10
},
{
"on": 0,
"type": 13,
"delay": 3,
"props": {
"rotation": {
"limiter": 70,
"direction": 1
}
},
"visuals": {
"fxs": [
{
"set": "Crabgantua_Charge",
"flags": 12,
"props": {},
"scale": 1,
"space": 0
}
],
"playAnims": [
{
"anim": {
"ref": "Run",
"loop": true
}
}
]
},
"duration": 10
},
{
"on": 0,
"type": 8,
"delay": 3,
"props": {
"move": {
"flags": 11,
"direction": [
0
],
"dashSmoothing": 2
}
},
"range": 80,
"duration": 10
},
{
"id": "Loop",
"on": 0,
"type": 4,
"delay": 3,
"props": {
"area": {
"shape": [
2,
100
],
"follow": 1,
"targetCooldown": 1
},
"loop": {
"tick": 0.1
},
"position": {
"groundSnap": true,
"directionalOffset": {
"x": 2
}
}
},
"range": 6,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "FoePower",
"ratio": 2
}
],
"affinity": "Physical",
"alignment": 4,
"sideEffects": {
"knockBack": {
"type": 1,
"pushForce": 50,
"knockUpForce": 20
}
}
}
],
"duration": 10
}
],
"texts": {
"name": "Devour"
},
"nature": 2,
"script": "var target: ent.GameObject;\nfunction onStart(ctx) {\n target = aimTarget;\n addStatus(target, Skill.R1CrabBoss_HuntDownStatus);\n}\n\nfunction onStop(ctx) {\n removeStatus(target, Skill.R1CrabBoss_HuntDownStatus);\n}",
"status": 0,
"aiProps": {
"pickPrio": 1,
"castMaxRange": 40,
"targetProfile": [
0
],
"minTimeInCombat": 20
},
"mastery": [],
"cooldown": 25,
"duration": 3
}