FareverDB

Marked

Rogue_AssassinMark_Status in Skills

Damage dealt increased by 15%. If the target die while the mark is active, the couldown of Death Mark is reset.

id
Rogue_AssassinMark_Status
flags
0
nature
4
script
function onReceiveDamageEval(dmg) { if(dmg.isPhysical && dmg.sourceObject == status.instigator) { dmg.dmgMult += vars.var1; } } function onInflictDamageEval(dmg) { if( hasMastery(Mastery.Rogue_DeathMark_M3) && dmg.target == status.instigator ) { dmg.dmgMult -= vars.damage; } } function onReceiveKill(killer) { if (hasMastery(Mastery.Rogue_DeathMark_M1)) { status.instigator.getSkill(Skill.Rogue_DeathMark).resetCooldown(); } }
status
0
duration
30
Raw data
{
  "id": "Rogue_AssassinMark_Status",
  "gfx": {
    "x": 1,
    "y": 0,
    "file": "UI/icons/atlas_class_Rogue_96PX.png",
    "size": 96
  },
  "anim": {},
  "vars": {
    "var1": 0.15,
    "damage": 0.2
  },
  "flags": 0,
  "props": {
    "status": {
      "types": [
        {
          "type": "Debuff"
        }
      ]
    }
  },
  "steps": [
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Status_Rogue_Mark",
            "flags": 8,
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 1,
                "height": 1
              }
            },
            "scale": 1.25,
            "space": 0
          }
        ]
      },
      "duration": -1
    }
  ],
  "texts": {
    "desc": "Damage dealt increased by ::var1%::. If the target die while the mark is active, the couldown of ::ref_name:: is reset.",
    "name": "Marked",
    "refs": {
      "ref": "Rogue_DeathMark"
    }
  },
  "nature": 4,
  "script": "function onReceiveDamageEval(dmg) {\n\tif(dmg.isPhysical && dmg.sourceObject == status.instigator) {\n\t\tdmg.dmgMult += vars.var1;\n\t}\n}\n\nfunction onInflictDamageEval(dmg) {\n\tif( hasMastery(Mastery.Rogue_DeathMark_M3) && dmg.target == status.instigator ) {\n\t\tdmg.dmgMult -= vars.damage;\n\t}\n}\n\nfunction onReceiveKill(killer) {\n\tif (hasMastery(Mastery.Rogue_DeathMark_M1)) {\n\t\tstatus.instigator.getSkill(Skill.Rogue_DeathMark).resetCooldown();\n\t}\n}",
  "status": 0,
  "mastery": [],
  "duration": 30
}