Marked
Rogue_AssassinMark_Status in SkillsDamage dealt increased by 15%. If the target die while the mark is active, the couldown of Death Mark is reset.
- id
- Rogue_AssassinMark_Status
- flags
- 0
- nature
- 4
- script
- function onReceiveDamageEval(dmg) { if(dmg.isPhysical && dmg.sourceObject == status.instigator) { dmg.dmgMult += vars.var1; } } function onInflictDamageEval(dmg) { if( hasMastery(Mastery.Rogue_DeathMark_M3) && dmg.target == status.instigator ) { dmg.dmgMult -= vars.damage; } } function onReceiveKill(killer) { if (hasMastery(Mastery.Rogue_DeathMark_M1)) { status.instigator.getSkill(Skill.Rogue_DeathMark).resetCooldown(); } }
- status
- 0
- duration
- 30
Raw data
{
"id": "Rogue_AssassinMark_Status",
"gfx": {
"x": 1,
"y": 0,
"file": "UI/icons/atlas_class_Rogue_96PX.png",
"size": 96
},
"anim": {},
"vars": {
"var1": 0.15,
"damage": 0.2
},
"flags": 0,
"props": {
"status": {
"types": [
{
"type": "Debuff"
}
]
}
},
"steps": [
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Status_Rogue_Mark",
"flags": 8,
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 1,
"height": 1
}
},
"scale": 1.25,
"space": 0
}
]
},
"duration": -1
}
],
"texts": {
"desc": "Damage dealt increased by ::var1%::. If the target die while the mark is active, the couldown of ::ref_name:: is reset.",
"name": "Marked",
"refs": {
"ref": "Rogue_DeathMark"
}
},
"nature": 4,
"script": "function onReceiveDamageEval(dmg) {\n\tif(dmg.isPhysical && dmg.sourceObject == status.instigator) {\n\t\tdmg.dmgMult += vars.var1;\n\t}\n}\n\nfunction onInflictDamageEval(dmg) {\n\tif( hasMastery(Mastery.Rogue_DeathMark_M3) && dmg.target == status.instigator ) {\n\t\tdmg.dmgMult -= vars.damage;\n\t}\n}\n\nfunction onReceiveKill(killer) {\n\tif (hasMastery(Mastery.Rogue_DeathMark_M1)) {\n\t\tstatus.instigator.getSkill(Skill.Rogue_DeathMark).resetCooldown();\n\t}\n}",
"status": 0,
"mastery": [],
"duration": 30
}