Acidic Splatter
Rogue_Talent_AcidicSplatter in SkillsFinisher has a 0.05 chance per [ComboPoint] to spread acid to enemies, poisoning them for 50% Intellect Magic over 8 while reducing their [MagicArmor] by -25%.
- id
- Rogue_Talent_AcidicSplatter
- type
- 21
- flags
- 0
- nature
- 5
- script
- function onInflictHit(hit) { if (hit.skillId == Skill.Rogue_Sig_Finisher && hit.isFirstHit) { var cp = Math.round(owner.atb(Attribute.ComboPoint)); if (checkProba(vars.chance * cp)) { playStep(Steps.Area, hit.target, hit.target.position); } } }
- status
- 2
Raw data
{
"id": "Rogue_Talent_AcidicSplatter",
"gfx": {
"x": 2,
"y": 2,
"file": "UI/icons/Rogue_talent.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 21,
"vars": {
"chance": 0.05
},
"flags": 0,
"props": {
"talent": {
"maxPoints": 1
}
},
"steps": [
{
"id": "Area",
"on": 13,
"type": 4,
"props": {},
"range": 20
},
{
"on": 1,
"type": 1,
"props": {
"status": {
"ref": "Rogue_Talent_AcidicSplatter_Status"
}
}
}
],
"texts": {
"desc": "::ref_name:: has a ::chance:: chance per [ComboPoint] to spread acid to enemies, poisoning them for ::ref2_dmg:: over ::ref2_duration:: while reducing their [MagicArmor] by ::ref2_val1%::.",
"name": "Acidic Splatter",
"refs": {
"ref": "Rogue_Sig_Finisher",
"ref2": "Rogue_Talent_AcidicSplatter_Status"
}
},
"nature": 5,
"script": "function onInflictHit(hit) {\n\tif (hit.skillId == Skill.Rogue_Sig_Finisher && hit.isFirstHit) {\n\t\tvar cp = Math.round(owner.atb(Attribute.ComboPoint));\n\t\tif (checkProba(vars.chance * cp)) {\n\t\t\tplayStep(Steps.Area, hit.target, hit.target.position);\n\t\t}\n\t}\n}",
"status": 2,
"mastery": []
}