Cheat Death
Rogue_Talent_CheatDeath in SkillsDamage that should kill you leaves you at 5% of your [MaxHealth]. For 3, you take -85% reduced damage. (120 cooldown).
- id
- Rogue_Talent_CheatDeath
- type
- 21
- flags
- 0
- nature
- 5
- script
- function onReceiveDamageEval(dmg) { if (!hasStatus(owner, Skill.Rogue_Talent_CheatDeath_Cooldown)) { var threshold = owner.maxHealth * vars.var1; if (owner.health - dmg.amount < threshold) { var effectiveDamage = min(threshold - dmg.amount, dmg.amount); addStatus(owner, Skill.Rogue_Talent_CheatDeath_Status); addStatusDuration(owner, Skill.Rogue_Talent_CheatDeath_Cooldown, vars.cooldown); dmg.amount = 0; owner.health = threshold; } } }
- status
- 2
Raw data
{
"id": "Rogue_Talent_CheatDeath",
"gfx": {
"x": 2,
"y": 4,
"file": "UI/icons/Rogue_talent.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 21,
"vars": {
"var1": 0.05,
"cooldown": 120
},
"flags": 0,
"props": {
"talent": {
"maxPoints": 1
}
},
"steps": [],
"texts": {
"desc": "Damage that should kill you leaves you at ::var1%:: of your [MaxHealth]. For ::ref_duration::, you take ::ref_val1%:: reduced damage. (::cooldown:: cooldown).",
"name": "Cheat Death",
"refs": {
"ref": "Rogue_Talent_CheatDeath_Status"
}
},
"nature": 5,
"script": "function onReceiveDamageEval(dmg) {\n\tif (!hasStatus(owner, Skill.Rogue_Talent_CheatDeath_Cooldown)) {\n\t\tvar threshold = owner.maxHealth * vars.var1;\n\t\tif (owner.health - dmg.amount < threshold) {\n\t\t\tvar effectiveDamage = min(threshold - dmg.amount, dmg.amount);\n\t\t\taddStatus(owner, Skill.Rogue_Talent_CheatDeath_Status);\n\t\t\taddStatusDuration(owner, Skill.Rogue_Talent_CheatDeath_Cooldown, vars.cooldown);\n\t\t\tdmg.amount = 0;\n\t\t\towner.health = threshold;\n\t\t}\n\t}\n}",
"status": 2,
"mastery": []
}