Lethal Poison
Rogue_Talent_LethalPoison in SkillsYour [Attack]s have a 0.15 chance to apply a stack of Lethal Poison, poisoning them for 18% Dexterity Magic over 8, stacking up to 5.
- id
- Rogue_Talent_LethalPoison
- type
- 21
- flags
- 0
- nature
- 5
- script
- function onInflictDamage(dmg) { var finisherApplies = dmg.skillId == Skill.Rogue_Sig_Finisher && hasTalent(Skill.Rogue_Talent_VenomousFinisher); var comboApplies = dmg.isFinalCombo && hasTalent(Skill.Rogue_Talent_Envenom); var weaponAttack = (dmg.isBaseAttack || dmg.isFinalCombo) && checkProba(vars.chance); if (weaponAttack || finisherApplies || comboApplies) { addStatusIndirect(dmg.target, Skill.Rogue_Talent_LethalPoison_Status, dmg.baseSkill); } }
- status
- 2
Raw data
{
"id": "Rogue_Talent_LethalPoison",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/icons/Rogue_talent.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 21,
"vars": {
"chance": 0.15
},
"flags": 0,
"props": {
"talent": {
"maxPoints": 1
}
},
"steps": [],
"texts": {
"desc": "Your [Attack]s have a ::chance:: chance to apply a stack of ::ref_name::, poisoning them for ::ref_dmg:: over ::ref_duration::, stacking up to ::ref_stacks::.",
"name": "Lethal Poison",
"refs": {
"ref": "Rogue_Talent_LethalPoison_Status"
}
},
"nature": 5,
"script": "function onInflictDamage(dmg) {\n\tvar finisherApplies = dmg.skillId == Skill.Rogue_Sig_Finisher && hasTalent(Skill.Rogue_Talent_VenomousFinisher);\n\tvar comboApplies = dmg.isFinalCombo && hasTalent(Skill.Rogue_Talent_Envenom);\n\tvar weaponAttack = (dmg.isBaseAttack || dmg.isFinalCombo) && checkProba(vars.chance);\n\tif (weaponAttack || finisherApplies || comboApplies) {\n\t\taddStatusIndirect(dmg.target, Skill.Rogue_Talent_LethalPoison_Status, dmg.baseSkill);\n\t}\n}",
"status": 2,
"mastery": []
}