Opportunity Strike
Rogue_Talent_OpportunityStrike in SkillsYour [BasicAttack]s applying Lethal Poison have a 0.5 chance to strike again.
- id
- Rogue_Talent_OpportunityStrike
- type
- 21
- flags
- 0
- nature
- 5
- script
- function onInflictStatusEval(s) { if (s.fromSkill == null) { return; } if (s.fromSkill.isBasicAttack()) { if (s.status.kind == Skill.Rogue_Talent_LethalPoison_Status) { if (checkProba(vars.chance)) { var dmgStep = getDamageStepIndex(s.fromSkill); if (dmgStep >= 0) { trace(s.skillCtx.skill.kind); if (playStepIndexOnSkill(dmgStep, s.fromSkill, s.target) != null) { } } } } } }
- status
- 2
Raw data
{
"id": "Rogue_Talent_OpportunityStrike",
"gfx": {
"x": 2,
"y": 0,
"file": "UI/icons/Rogue_talent.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 21,
"vars": {
"chance": 0.5
},
"flags": 0,
"props": {
"talent": {
"maxPoints": 1
}
},
"steps": [],
"texts": {
"desc": "Your [BasicAttack]s applying ::ref_name:: have a ::chance:: chance to strike again.",
"name": "Opportunity Strike",
"refs": {
"ref": "Rogue_Talent_LethalPoison_Status"
}
},
"nature": 5,
"script": "function onInflictStatusEval(s) {\n\tif (s.fromSkill == null) { return; }\n\tif (s.fromSkill.isBasicAttack()) {\n\t\tif (s.status.kind == Skill.Rogue_Talent_LethalPoison_Status) {\n\t\t\tif (checkProba(vars.chance)) {\n\t\t\t\tvar dmgStep = getDamageStepIndex(s.fromSkill);\n\t\t\t\tif (dmgStep >= 0) {\n\t\t\t\t\ttrace(s.skillCtx.skill.kind);\n\t\t\t\t\tif (playStepIndexOnSkill(dmgStep, s.fromSkill, s.target) != null) {\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n}",
"status": 2,
"mastery": []
}