Regenerating Miasmas
Rogue_Talent_RegeneratingMiasmas in SkillsHeals you for 1% of your [MaxHealth] when an enemy affected by your Lethal Poison dies.
- id
- Rogue_Talent_RegeneratingMiasmas
- type
- 21
- flags
- 0
- nature
- 5
- script
- function onKill(ctx) { var stacks = ctx.target.getStatusCount(Skill.Rogue_Talent_LethalPoison_Status); if (stacks > 0) { setDynVal(1, stacks * vars.var1 * owner.health); playStep(Steps.Heal, owner); } }
- status
- 5
Raw data
{
"id": "Rogue_Talent_RegeneratingMiasmas",
"gfx": {
"x": 0,
"y": 4,
"file": "UI/icons/Rogue_talent.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 21,
"vars": {
"var1": 0.01
},
"flags": 0,
"props": {
"talent": {
"maxPoints": 2
},
"rankOverride": [
{
"vars": {
"var1": 0.02
},
"minRank": 2
}
]
},
"steps": [
{
"id": "Heal",
"on": 13,
"type": 12,
"props": {},
"effects": [
{
"flags": 0,
"dynVal": 1,
"effect": 1,
"scaling": []
}
]
}
],
"texts": {
"desc": "Heals you for ::var1%:: of your [MaxHealth] when an enemy affected by your ::ref_name:: dies.",
"name": "Regenerating Miasmas",
"refs": {
"ref": "Rogue_Talent_LethalPoison_Status"
}
},
"nature": 5,
"script": "function onKill(ctx) {\n\tvar stacks = ctx.target.getStatusCount(Skill.Rogue_Talent_LethalPoison_Status);\n\tif (stacks > 0) {\n\t\tsetDynVal(1, stacks * vars.var1 * owner.health);\n\t\tplayStep(Steps.Heal, owner);\n\t}\n}",
"status": 5,
"mastery": []
}