Urge to Kill
Rogue_UrgeToKill in SkillsFinisher has no cooldown and you generate 1 [ComboPoint] every 1 for 10.
- id
- Rogue_UrgeToKill
- type
- 9
- flags
- 0
- nature
- 2
- script
- function onUseSkill(ctx) { if( ctx.skill == skill) { resetCooldown(Skill.Rogue_Sig_Finisher); } }
- status
- 0
- cooldown
- 120
Raw data
{
"id": "Rogue_UrgeToKill",
"gfx": {
"x": 6,
"y": 0,
"file": "UI/icons/atlas_class_Rogue_96PX.png",
"size": 96
},
"anim": {
"ref": "SelfBuff"
},
"type": 9,
"vars": {},
"flags": 0,
"props": {},
"steps": [
{
"on": 0,
"props": {}
},
{
"on": 0,
"type": 1,
"delay": 0.55,
"props": {
"status": {
"ref": "Rogue_UrgeToKill_Status",
"target": 0
}
},
"visuals": {
"fxs": [
{
"set": "Shadow_Cry",
"props": {},
"scale": 1.2,
"space": 0,
"attachName": "Socket_Head"
}
],
"camShake": 5
}
}
],
"texts": {
"desc": "::ref_name:: has no cooldown and you generate ::ref2_var1:: [ComboPoint] every ::ref2_time:: for ::ref2_duration::.",
"name": "Urge to Kill",
"refs": {
"ref": "Rogue_Sig_Finisher",
"ref2": "Rogue_UrgeToKill_Status",
"ref3": "Rogue_UrgeToKill_Status2"
}
},
"nature": 2,
"script": "function onUseSkill(ctx) {\n\tif( ctx.skill == skill) {\n\t\tresetCooldown(Skill.Rogue_Sig_Finisher);\n\t}\n}",
"status": 0,
"mastery": [
{
"id": "Rogue_UrgeToKill_M1",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/Masteries/Rogue_UrgeToKill/Rogue_UrgeToKill_M1.png",
"size": 256
},
"text": {
"desc": "Each consecutive ::ref_name:: increases the damage on the next one by ::ref2_var1%::.",
"name": "Ramp-up"
},
" vars": {}
},
{
"id": "Rogue_UrgeToKill_M2",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/Masteries/Rogue_UrgeToKill/Rogue_UrgeToKill_M2.png",
"size": 256
},
"text": {
"desc": "The cooldown of ::name:: is reduced to ::cooldown::.",
"name": "Chronic Urge"
},
"props": {
"cooldown": 90
}
},
{
"id": "Rogue_UrgeToKill_M3",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/Masteries/Rogue_UrgeToKill/Rogue_UrgeToKill_M3.png",
"size": 256
},
"text": {
"desc": "Participating in killing an enemy extends the duration of ::name:: by ::ref2_dur1::.",
"name": "Urge to Slaughter"
}
}
],
"cooldown": 120
}