Heat Emission
Scepter_Flamie_Skill1 in SkillsAll your Flamies simultaneously burst some heat around, dealing 50% Faith Magic to nearby enemies.
- id
- Scepter_Flamie_Skill1
- type
- 7
- flags
- 0
- nature
- 2
- script
- function onProc(ctx) { var flamies = getInflictedStatuses(Skill.Scepter_Flamie_Flamie); for(flamie in flamies) { var ctx = startSkill(Skill.Scepter_Flamie_Skill1_Area, flamie.owner); if(rank >= 3) { addStatus(flamie.owner, Skill.Scepter_Flamie_Skill1_Shield); } ctx.dmgMult = flamie.stacks; }; }
- status
- 5
- cooldown
- 8
- duration
- 0.35
Raw data
{
"id": "Scepter_Flamie_Skill1",
"gfx": {
"x": 2,
"y": 2,
"file": "UI/icons/atlas_weapon_Scepter_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"ref": "Cast"
},
"type": 7,
"vars": {
"var1": 0.15,
"var2": 0.25
},
"flags": 0,
"props": {
"rankOverride": [
{
"props": {
"cooldown": 6
},
"minRank": 2
}
]
},
"steps": [],
"texts": {
"desc": "All your Flamies simultaneously burst some heat around, dealing ::ref_dmg:: to nearby enemies.",
"name": "Heat Emission",
"refs": {
"ref": "Scepter_Flamie_Skill1_Area",
"ref2": "Scepter_Flamie_Skill1_Shield"
},
"rankDescs": [
{
"desc": "Cooldown reduced to ::cooldown::.",
"rank": 2,
"flags": 1
},
{
"desc": "Grants a [Shield] absorbing ::ref2_shield:: to the wielder of a Flamie.",
"rank": 3,
"flags": 0
}
]
},
"nature": 2,
"script": "function onProc(ctx) {\n\tvar flamies = getInflictedStatuses(Skill.Scepter_Flamie_Flamie);\n\tfor(flamie in flamies) {\n\t\tvar ctx = startSkill(Skill.Scepter_Flamie_Skill1_Area, flamie.owner);\n\t\tif(rank >= 3) {\n\t\t\taddStatus(flamie.owner, Skill.Scepter_Flamie_Skill1_Shield);\n\t\t}\n\t\tctx.dmgMult = flamie.stacks;\n\t};\n}",
"status": 5,
"mastery": [],
"cooldown": 8,
"duration": 0.35
}