FareverDB

Heat Emission

Scepter_Flamie_Skill1 in Skills

All your Flamies simultaneously burst some heat around, dealing 50% Faith Magic to nearby enemies.

id
Scepter_Flamie_Skill1
type
7
flags
0
nature
2
script
function onProc(ctx) { var flamies = getInflictedStatuses(Skill.Scepter_Flamie_Flamie); for(flamie in flamies) { var ctx = startSkill(Skill.Scepter_Flamie_Skill1_Area, flamie.owner); if(rank >= 3) { addStatus(flamie.owner, Skill.Scepter_Flamie_Skill1_Shield); } ctx.dmgMult = flamie.stacks; }; }
status
5
cooldown
8
duration
0.35
Raw data
{
  "id": "Scepter_Flamie_Skill1",
  "gfx": {
    "x": 2,
    "y": 2,
    "file": "UI/icons/atlas_weapon_Scepter_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {
    "ref": "Cast"
  },
  "type": 7,
  "vars": {
    "var1": 0.15,
    "var2": 0.25
  },
  "flags": 0,
  "props": {
    "rankOverride": [
      {
        "props": {
          "cooldown": 6
        },
        "minRank": 2
      }
    ]
  },
  "steps": [],
  "texts": {
    "desc": "All your Flamies simultaneously burst some heat around, dealing ::ref_dmg:: to nearby enemies.",
    "name": "Heat Emission",
    "refs": {
      "ref": "Scepter_Flamie_Skill1_Area",
      "ref2": "Scepter_Flamie_Skill1_Shield"
    },
    "rankDescs": [
      {
        "desc": "Cooldown reduced to ::cooldown::.",
        "rank": 2,
        "flags": 1
      },
      {
        "desc": "Grants a [Shield] absorbing ::ref2_shield:: to the wielder of a Flamie.",
        "rank": 3,
        "flags": 0
      }
    ]
  },
  "nature": 2,
  "script": "function onProc(ctx) {\n\tvar flamies = getInflictedStatuses(Skill.Scepter_Flamie_Flamie);\n\tfor(flamie in flamies) {\n\t\tvar ctx = startSkill(Skill.Scepter_Flamie_Skill1_Area, flamie.owner);\n\t\tif(rank >= 3) {\n\t\t\taddStatus(flamie.owner, Skill.Scepter_Flamie_Skill1_Shield);\n\t\t}\n\t\tctx.dmgMult = flamie.stacks;\n\t};\n}",
  "status": 5,
  "mastery": [],
  "cooldown": 8,
  "duration": 0.35
}