Luon flame
Scepter_Start_Skill1 in SkillsBlasts 160% Faith Light to the target, burning them for 140% Faith Light over 10.
- id
- Scepter_Start_Skill1
- type
- 7
- flags
- 0
- nature
- 3
- script
- function onHit(hit) { if(rank >= 2) { hit.critChance += vars.chance; } } function onDamage(dmg) { if(dmg.critical && rank == 3) { addStatusDuration(dmg.target, Skill.Stun, vars.time); } }
- status
- 2
- cooldown
- 12
- duration
- 0.27
Raw data
{
"id": "Scepter_Start_Skill1",
"gfx": {
"x": 6,
"y": 0,
"file": "UI/icons/atlas_weapon_Scepter_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 7,
"vars": {
"time": 2,
"chance": 0.15
},
"flags": 0,
"props": {
"needTarget": true
},
"steps": [
{
"on": 0,
"type": 3,
"props": {},
"visuals": {
"fxs": [
{
"set": "Light_Cast_Fast",
"flags": 8,
"props": {},
"space": 0,
"attachName": "Weapon_Cast"
}
],
"playAnims": [
{
"anim": {
"ref": "Cast",
"loop": true
}
}
]
},
"duration": 1.5
},
{
"on": 7,
"type": 6,
"props": {},
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Faith",
"ratio": 1.6
}
],
"affinity": "Light"
}
],
"visuals": {
"fxs": [
{
"set": "Light_Blast",
"flags": 4,
"props": {},
"space": 1
}
],
"target": 1
}
},
{
"on": 7,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Light_Blast_Launch",
"props": {},
"space": 0,
"attachName": "Weapon_Cast"
}
]
}
},
{
"on": 7,
"type": 11,
"delay": -0.8,
"props": {},
"range": 40,
"visuals": {
"playAnims": [
{
"anim": {
"ref": "CastProjectile",
"loop": false
}
}
]
}
},
{
"on": 1,
"type": 1,
"props": {
"status": {
"ref": "Scepter_Start_Skill1_Burn"
}
}
}
],
"texts": {
"desc": "Blasts ::dmg:: to the target, burning them for ::ref_dmg:: over ::ref_dur::.",
"name": "Luon flame",
"refs": {
"ref": "Scepter_Start_Skill1_Burn"
},
"rankDescs": [
{
"desc": "Has a ::chance:: additional chance to critically strike.",
"rank": 2,
"flags": 0
},
{
"desc": "Stuns for ::time:: if this critically strikes.",
"rank": 2,
"flags": 0
}
]
},
"nature": 3,
"script": "function onHit(hit) {\n\tif(rank >= 2) {\n\t\thit.critChance += vars.chance;\n\t}\n}\nfunction onDamage(dmg) {\n\tif(dmg.critical && rank == 3) {\n\t\taddStatusDuration(dmg.target, Skill.Stun, vars.time);\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 12,
"duration": 0.27
}