Radiance
Scepter_Start_Skill2 in SkillsHeals nearby allies for 100% Faith Light and deals 100% Faith Light to nearby enemies.
- id
- Scepter_Start_Skill2
- type
- 7
- flags
- 0
- nature
- 3
- script
- function onHit(hit) { if(rank >= 2 && hit.stepId == Steps.Allies) { if (hit.target.skills != null) { for(s in hit.target.skills) { if(s.isWeaponSkill() && s != skill ) { s.reduceCooldown(vars.time); } } } } }
- status
- 5
- cooldown
- 10
- duration
- 1.9
Raw data
{
"id": "Scepter_Start_Skill2",
"gfx": {
"x": 8,
"y": 0,
"file": "UI/icons/atlas_weapon_Scepter_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"ref": "Cast",
"loop": true
},
"type": 7,
"vars": {
"time": 1
},
"flags": 0,
"props": {},
"steps": [
{
"on": 0,
"type": 3,
"props": {},
"visuals": {
"fxs": [
{
"set": "Light_Cast_Fast",
"flags": 8,
"props": {},
"space": 0,
"attachName": "Weapon_Cast"
}
],
"playAnims": [
{
"anim": {
"ref": "Cast",
"loop": true
}
}
]
},
"duration": 1.5
},
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Telegraph_Circle_Preview",
"flags": 24,
"props": {},
"space": 2
}
]
},
"duration": 1.5
},
{
"on": 7,
"type": 11,
"delay": -0.4,
"props": {},
"range": 40,
"visuals": {
"playAnims": [
{
"anim": {
"ref": "Conjure",
"loop": false
}
}
]
}
},
{
"id": "Allies",
"on": 7,
"type": 4,
"props": {
"area": {
"hitFilter": 6
},
"position": {
"origin": 0
}
},
"range": 6.5,
"effects": [
{
"flags": 0,
"effect": 1,
"scaling": [
{
"atb": "Faith",
"ratio": 1
}
],
"affinity": "Light"
}
],
"visuals": {
"fxs": [
{
"set": "Light_AOE_Heal_Unit",
"props": {},
"space": 1
}
]
}
},
{
"on": 7,
"type": 4,
"props": {
"position": {
"origin": 0
}
},
"range": 6.5,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Faith",
"ratio": 1
}
],
"affinity": "Light"
}
]
},
{
"on": 1,
"cond": {
"minRank": 3,
"alignment": 6
},
"type": 1,
"props": {
"status": {
"ref": "Scepter_Start_Skill2_Shield",
"target": 1
}
}
}
],
"texts": {
"desc": "Heals nearby allies for ::heal:: and deals ::dmg:: to nearby enemies.",
"name": "Radiance",
"refs": {
"ref": "Scepter_Start_Skill2_Shield"
},
"rankDescs": [
{
"desc": "Reduces the cooldown of allies' [WeaponSkill]s by ::time::.",
"rank": 2,
"flags": 0
},
{
"desc": "Shields allies for ::ref_shield:: over ::ref_dur::.",
"rank": 3,
"flags": 0
}
]
},
"nature": 3,
"script": "function onHit(hit) {\n\tif(rank >= 2 && hit.stepId == Steps.Allies) {\n\t\tif (hit.target.skills != null) {\n\t\t\tfor(s in hit.target.skills) {\n\t\t\t\tif(s.isWeaponSkill() && s != skill ) {\n\t\t\t\t\ts.reduceCooldown(vars.time);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n}",
"status": 5,
"mastery": [],
"cooldown": 10,
"duration": 1.9
}