FareverDB

Fortifying Cry

Shield_Craft_Skill1 in Skills

Increases the [Armor] of all allies within 40 by 100% for 10.

id
Shield_Craft_Skill1
type
7
flags
0
nature
2
script
function onGameBeat(beat, dmg) { if( beat == GameBeat.AttackBlock) { reduceCooldown(Skill.Shield_Craft_Skill1, vars.dur1); } }
status
2
cooldown
40
duration
0.4
Raw data
{
  "id": "Shield_Craft_Skill1",
  "gfx": {
    "x": 2,
    "y": 0,
    "file": "UI/icons/atlas_weapon_Shield_96PX.png",
    "size": 96
  },
  "anim": {
    "ref": "WarCry",
    "blend": 0.1,
    "speed": 1
  },
  "type": 7,
  "vars": {
    "dur1": 2,
    "var1": 2,
    "var2": 0.25,
    "var3": 0,
    "range": 40,
    "duration": 10
  },
  "flags": 0,
  "props": {
    "rankOverride": [
      {
        "props": {
          "cooldown": 35
        },
        "minRank": 2
      }
    ]
  },
  "steps": [
    {
      "on": 0,
      "type": 3,
      "props": {},
      "duration": 0.2
    },
    {
      "on": 7,
      "type": 4,
      "props": {
        "area": {
          "hitFilter": 6
        }
      },
      "range": "range",
      "visuals": {
        "fxs": [
          {
            "set": "Physical_Cry",
            "props": {},
            "scale": 1,
            "space": 0,
            "attachName": "Socket_Head"
          }
        ],
        "camShake": 20
      },
      "duration": 0.17
    },
    {
      "on": 1,
      "type": 1,
      "props": {
        "status": {
          "ref": "Shield_Craft_Status"
        }
      }
    }
  ],
  "texts": {
    "desc": "Increases the [Armor] of all allies within ::range:: by ::ref_val1%:: for ::ref_dur::.",
    "name": "Fortifying Cry",
    "refs": {
      "ref": "Shield_Craft_Status"
    },
    "rankDescs": [
      {
        "desc": "Blocking reduces the cooldown by ::dur1::.",
        "rank": 2,
        "flags": 0
      },
      {
        "desc": "Also increases [MoveSpeedFactor] by ::ref_val2%::.",
        "rank": 3,
        "flags": 0
      }
    ]
  },
  "nature": 2,
  "script": "function onGameBeat(beat, dmg) {\n\tif( beat == GameBeat.AttackBlock) {\n\t\treduceCooldown(Skill.Shield_Craft_Skill1, vars.dur1);\n\t}\n}",
  "status": 2,
  "mastery": [],
  "cooldown": 40,
  "duration": 0.4
}