Fortifying Cry
Shield_Craft_Skill1 in SkillsIncreases the [Armor] of all allies within 40 by 100% for 10.
- id
- Shield_Craft_Skill1
- type
- 7
- flags
- 0
- nature
- 2
- script
- function onGameBeat(beat, dmg) { if( beat == GameBeat.AttackBlock) { reduceCooldown(Skill.Shield_Craft_Skill1, vars.dur1); } }
- status
- 2
- cooldown
- 40
- duration
- 0.4
Raw data
{
"id": "Shield_Craft_Skill1",
"gfx": {
"x": 2,
"y": 0,
"file": "UI/icons/atlas_weapon_Shield_96PX.png",
"size": 96
},
"anim": {
"ref": "WarCry",
"blend": 0.1,
"speed": 1
},
"type": 7,
"vars": {
"dur1": 2,
"var1": 2,
"var2": 0.25,
"var3": 0,
"range": 40,
"duration": 10
},
"flags": 0,
"props": {
"rankOverride": [
{
"props": {
"cooldown": 35
},
"minRank": 2
}
]
},
"steps": [
{
"on": 0,
"type": 3,
"props": {},
"duration": 0.2
},
{
"on": 7,
"type": 4,
"props": {
"area": {
"hitFilter": 6
}
},
"range": "range",
"visuals": {
"fxs": [
{
"set": "Physical_Cry",
"props": {},
"scale": 1,
"space": 0,
"attachName": "Socket_Head"
}
],
"camShake": 20
},
"duration": 0.17
},
{
"on": 1,
"type": 1,
"props": {
"status": {
"ref": "Shield_Craft_Status"
}
}
}
],
"texts": {
"desc": "Increases the [Armor] of all allies within ::range:: by ::ref_val1%:: for ::ref_dur::.",
"name": "Fortifying Cry",
"refs": {
"ref": "Shield_Craft_Status"
},
"rankDescs": [
{
"desc": "Blocking reduces the cooldown by ::dur1::.",
"rank": 2,
"flags": 0
},
{
"desc": "Also increases [MoveSpeedFactor] by ::ref_val2%::.",
"rank": 3,
"flags": 0
}
]
},
"nature": 2,
"script": "function onGameBeat(beat, dmg) {\n\tif( beat == GameBeat.AttackBlock) {\n\t\treduceCooldown(Skill.Shield_Craft_Skill1, vars.dur1);\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 40,
"duration": 0.4
}