Cinder Coat
Shield_Firebreath_Passive in SkillsBlocking an attack engulfs you in flames for 4, dealing 30% Intellect Magic to nearby enemies every 1.
- id
- Shield_Firebreath_Passive
- type
- 24
- flags
- 1
- notes
- do a new hit damage, not a dmgAdd
- nature
- 5
- script
- var STATUS_KIND = Skill.Shield_Firebreath_Passive_Status; function onGameBeat(b,hit) { if (b == GameBeat.AttackBlock) { addStatus(owner, STATUS_KIND); } }
- status
- 5
Raw data
{
"id": "Shield_Firebreath_Passive",
"gfx": {
"x": 2,
"y": 2,
"file": "UI/icons/atlas_weapon_Shield_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 24,
"vars": {
"var1": 0.25,
"var2": 0.1
},
"flags": 1,
"notes": "do a new hit damage, not a dmgAdd",
"props": {
"rankOverride": [
{
"props": {
"cooldown": 15
},
"minRank": 2
}
]
},
"steps": [
{
"id": "MagicDamage",
"on": 13,
"type": 0,
"props": {},
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Armor",
"ratio": 0.15
}
],
"affinity": "Physical"
}
],
"visuals": {
"hitFx": "Physical_Blast"
}
}
],
"texts": {
"desc": "Blocking an attack engulfs you in flames for ::ref_duration::, dealing ::ref_dmg:: to nearby enemies every ::ref_time::.",
"name": "Cinder Coat",
"refs": {
"ref": "Shield_Firebreath_Passive_Status"
},
"rankDescs": [
{
"desc": "Reduces [Magic] damage you take by ::ref_var1%::.",
"rank": 2,
"flags": 0
},
{
"desc": "Enemies that attack you are dealt an additional ::ref_dmg2::.",
"rank": 3,
"flags": 0
}
]
},
"nature": 5,
"script": "var STATUS_KIND = Skill.Shield_Firebreath_Passive_Status;\n\nfunction onGameBeat(b,hit) {\n\tif (b == GameBeat.AttackBlock) {\n\t\taddStatus(owner, STATUS_KIND);\n\t}\n}",
"status": 5,
"mastery": []
}