Furnace Roar
Shield_Firebreath_Skill1 in SkillsChannels a fire breath dealing up to 45% Intellect Magic over 3 to enemies in front of you.
- id
- Shield_Firebreath_Skill1
- type
- 7
- flags
- 0
- nature
- 3
- script
- function onReceiveDamageEval(hit) { if (skill.isRunning()) { if (hit.blockHit()) { playStep(Steps.Hit); } } }
- status
- 5
- cooldown
- 18
Raw data
{
"id": "Shield_Firebreath_Skill1",
"gfx": {
"x": 0,
"y": 2,
"file": "UI/icons/atlas_weapon_Shield_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"ref": "ShieldBlock",
"loop": true,
"blend": 0.15
},
"type": 7,
"vars": {
"dur1": 3
},
"flags": 0,
"props": {
"rankOverride": [
{
"vars": {
"cooldown": 12
},
"minRank": 2
}
]
},
"steps": [
{
"on": 0,
"type": 3,
"delay": 0.25,
"props": {
"castFlags": 4
},
"visuals": {
"fxs": [
{
"set": "Fire_Aura",
"flags": 9,
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 0,
"height": 0.5
}
},
"scale": 1,
"space": 0
}
],
"playAnims": [
{
"anim": {
"ref": "CastBreath",
"loop": true,
"blend": 0.1
}
}
]
},
"duration": "dur1"
},
{
"on": 0,
"type": 13,
"delay": 0.25,
"props": {
"rotation": {
"limiter": 360,
"direction": 3
}
},
"range": 15,
"visuals": {
"fxs": [
{
"set": "Fire_Breath_Lasting",
"flags": 8,
"props": {
"offset": {
"x": 1,
"y": 0.15,
"z": 1,
"height": 0
}
},
"space": 2
}
]
},
"duration": -1
},
{
"id": "Loop",
"on": 0,
"type": 4,
"delay": 0.15,
"props": {
"area": {
"shape": [
1,
4
],
"follow": 1
},
"loop": {
"tick": 0.25,
"flags": 1
}
},
"range": 15,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Intellect",
"ratio": 0.45
}
],
"affinity": "Magic"
}
],
"visuals": {
"hitFx": "Hit_Fire"
},
"duration": -1
},
{
"id": "Hit",
"on": 13,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Block_Shield",
"props": {},
"space": 2
}
],
"playAnims": [
{
"anim": {
"ref": "ShieldBlock",
"blend": 0
}
}
]
},
"duration": 0.2
}
],
"texts": {
"desc": "Channels a fire breath dealing up to ::dmg:: over ::dur1:: to enemies in front of you.",
"name": "Furnace Roar",
"rankDescs": [
{
"desc": "Cooldown reduced to ::cooldown::.",
"rank": 2,
"flags": 1
},
{
"desc": "You Block all attacks for the duration without spending any [MaxPoise].",
"rank": 3,
"flags": 0
}
]
},
"nature": 3,
"script": "function onReceiveDamageEval(hit) {\n\tif (skill.isRunning()) {\n\t\tif (hit.blockHit()) {\n\t\t\tplayStep(Steps.Hit);\n\t\t}\n\t}\n}",
"status": 5,
"mastery": [],
"cooldown": 18
}