Shell of the Devourer
Shield_OrbitWater_P in SkillsYour [ComboAttack]s and [AttackBlock]s grant you a stack of Water Infusion. At 4 stacks, your next [AttackBlock] is empowered, dealing 250% Faith Magic to nearby enemies.
- id
- Shield_OrbitWater_P
- type
- 24
- flags
- 0
- nature
- 5
- script
- function onGameBeat(b, hit) { if( b == GameBeat.AttackBlock ) { // Wait next frame so block doesn't trigger the block status. if( !hasStatus(owner, Skill.Shield_OrbitWater_P_StatusBlockBuffed) ) { wait(0, () -> { addWaterInfusion(); }); } } } function onInflictHit(hit) { if( hit.isFinalCombo && hit.isFirstHit) { addWaterInfusion(); } } function addWaterInfusion() { if( !hasStatus(owner, Skill.Shield_OrbitWater_P_StatusBlockBuffed) ) { addStatus(owner, Skill.Shield_OrbitWater_P_Status); } } function onInflictDamage(dmg) { if( dmg.hitCount == 1 && dmg.skillId == Skill.Shield_OrbitWater_P_StatusBlockBuffed ) { reduceCooldown(Skill.Shield_OrbitWater_S1, vars.dur1); } }
- status
- 2
Raw data
{
"id": "Shield_OrbitWater_P",
"gfx": {
"x": 14,
"y": 0,
"file": "UI/icons/atlas_weapon_Shield_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 24,
"vars": {
"dur1": 5,
"var1": 2
},
"flags": 0,
"props": {
"rankOverride": [
{
"props": {
"cooldown": 35
},
"minRank": 2
}
]
},
"steps": [],
"texts": {
"desc": "Your [ComboAttack]s and [AttackBlock]s grant you a stack of ::ref_name::.\nAt ::ref1_stacks:: stacks, your next [AttackBlock] is empowered, dealing ::ref2_dmg:: to nearby enemies.",
"name": "Shell of the Devourer",
"refs": {
"ref": "Shield_OrbitWater_P_Status",
"ref2": "Shield_OrbitWater_P_StatusBlockBuffed",
"ref3": "Shield_OrbitWater_S1"
},
"rankDescs": [
{
"desc": "Requires ::ref1_stacks:: stacks.",
"rank": 2,
"flags": 1
},
{
"desc": "When this deals damage, it reduces the cooldown of ::ref3_name:: by ::dur1::.",
"rank": 3,
"flags": 0
}
]
},
"nature": 5,
"script": "function onGameBeat(b, hit) {\n\tif( b == GameBeat.AttackBlock ) {\n\t\t// Wait next frame so block doesn't trigger the block status.\n\t\tif( !hasStatus(owner, Skill.Shield_OrbitWater_P_StatusBlockBuffed) ) {\n\t\t\twait(0, () -> {\n\t\t\t\taddWaterInfusion();\n\t\t\t});\n\t\t}\n\t}\n}\n\nfunction onInflictHit(hit) {\n\tif( hit.isFinalCombo && hit.isFirstHit) {\n\t\taddWaterInfusion();\n\t}\n}\n\nfunction addWaterInfusion() {\n\tif( !hasStatus(owner, Skill.Shield_OrbitWater_P_StatusBlockBuffed) ) {\n\t\taddStatus(owner, Skill.Shield_OrbitWater_P_Status);\n\t}\n}\n\nfunction onInflictDamage(dmg) {\n\tif( dmg.hitCount == 1 && dmg.skillId == Skill.Shield_OrbitWater_P_StatusBlockBuffed ) {\n\t\treduceCooldown(Skill.Shield_OrbitWater_S1, vars.dur1);\n\t}\n}",
"status": 2,
"mastery": []
}