FareverDB

Water Infusion: empowered

Shield_OrbitWater_P_StatusBlockBuffed in Skills

Your next [AttackBlock] becomes empowered and will deal 250% Faith Magic to nearby enemies.

id
Shield_OrbitWater_P_StatusBlockBuffed
flags
32
nature
4
script
function onGameBeat(b,hit) { if( b == GameBeat.AttackBlock ) { playStep(Steps.Area); skill.stop(); } }
status
5
Raw data
{
  "id": "Shield_OrbitWater_P_StatusBlockBuffed",
  "gfx": {
    "x": 16,
    "y": 0,
    "file": "UI/icons/atlas_weapon_Shield_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "vars": {},
  "flags": 32,
  "props": {},
  "steps": [
    {
      "on": 5,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Water_Ally_AOE_Unit",
            "flags": 28,
            "props": {},
            "space": 0
          }
        ]
      }
    },
    {
      "id": "Area",
      "on": 13,
      "type": 4,
      "props": {
        "area": {
          "shape": [
            2,
            360
          ]
        }
      },
      "range": 5,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Faith",
              "ratio": 2.5
            }
          ],
          "affinity": "Magic"
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Water_Ally_AOE_Unit",
            "flags": 16,
            "props": {},
            "space": 0
          }
        ]
      }
    },
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Water_Aura_Shield",
            "flags": 8,
            "props": {},
            "space": 0,
            "attachName": "Shield"
          }
        ]
      },
      "duration": -1
    }
  ],
  "texts": {
    "desc": "Your next [AttackBlock] becomes empowered and will deal ::dmg:: to nearby enemies.",
    "name": "Water Infusion: empowered"
  },
  "nature": 4,
  "script": "function onGameBeat(b,hit) {\n\tif( b == GameBeat.AttackBlock ) {\n\t\tplayStep(Steps.Area);\n\t\tskill.stop();\n\t}\n\n}",
  "status": 5,
  "mastery": []
}