Depth Shield
Shield_OrbitWater_S1 in SkillsSpawns a bubble with 3 charges. When an enemy is nearby, the bubble consumes a charge to pulse, dealing 55% Faith Magic to enemies and healing allies for 30% Faith Magic.
- id
- Shield_OrbitWater_S1
- type
- 7
- flags
- 0
- nature
- 2
- script
- function onProc(ctx) { removeStatus(owner, Skill.Shield_OrbitWater_S1_OrbStatus); setStatus(owner, Skill.Shield_OrbitWater_S1_OrbStatus, 10); }
- status
- 5
- cooldown
- 15
Raw data
{
"id": "Shield_OrbitWater_S1",
"gfx": {
"x": 12,
"y": 0,
"file": "UI/icons/atlas_weapon_Shield_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"ref": "ShieldCastStart",
"blend": 0.1
},
"type": 7,
"vars": {},
"flags": 0,
"props": {},
"steps": [],
"texts": {
"desc": "Spawns a bubble with ::ref_stacks:: charges. When an enemy is nearby, the bubble consumes a charge to pulse, dealing ::ref_dmg:: to enemies and healing allies for ::ref_heal::.",
"name": "Depth Shield",
"refs": {
"ref": "Shield_OrbitWater_S1_OrbStatus"
},
"rankDescs": [
{
"desc": "The bubble has ::ref1_stacks:: charges.",
"rank": 2,
"flags": 1
},
{
"desc": "Increases the damage of the final charge by ::ref1_var1%:: and stuns for ::ref1_dur1::.",
"rank": 3,
"flags": 0
}
]
},
"nature": 2,
"script": "function onProc(ctx) {\n\tremoveStatus(owner, Skill.Shield_OrbitWater_S1_OrbStatus);\n\tsetStatus(owner, Skill.Shield_OrbitWater_S1_OrbStatus, 10);\n}",
"status": 5,
"mastery": [],
"cooldown": 15
}