Depth Shield
Shield_OrbitWater_S1_OrbStatus in SkillsWhen an enemy is nearby, the bubble consumes a charge to pulse, dealing 55% Faith Magic to enemies and healing allies for 30% Faith Magic.
- id
- Shield_OrbitWater_S1_OrbStatus
- flags
- 0
- nature
- 4
- script
- function onHit(hit) { if( hit.stepId == Steps.Orb ) { consumeStatus(owner, Skill.Shield_OrbitWater_S1_OrbStatus); if( hasStatus(owner, Skill.Shield_OrbitWater_S1_OrbStatus) ) { playStep(Steps.Area); } else { var ctx = playStep(Steps.LastOrbArea); if (rank >= 3) { ctx.dmgMult += 1; } } } } function onDamage(dmg) { if( rank >= 3 && dmg.stepId == Steps.LastOrbArea ) { addStatusDuration(dmg.target, Skill.Stun, vars.dur1); } }
- status
- 2
- duration
- 20
Raw data
{
"id": "Shield_OrbitWater_S1_OrbStatus",
"gfx": {
"x": 12,
"y": 0,
"file": "UI/icons/atlas_weapon_Shield_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"vars": {
"dur1": 1,
"var1": 1,
"range": 4
},
"flags": 0,
"props": {
"status": {
"types": [
{
"type": "Buff"
}
],
"maxStacks": 3
},
"rankOverride": [
{
"props": {
"maxStacks": 4
},
"minRank": 2
}
]
},
"steps": [
{
"id": "Orb",
"on": 0,
"type": 4,
"props": {
"area": {
"follow": 1,
"tickCooldown": 0.4,
"targetCooldown": 0.5
},
"loop": {
"tick": 0.1
},
"hitCount": 1
},
"range": "range",
"duration": -1
},
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Water_Aura",
"flags": 13,
"props": {},
"space": 2
},
{
"set": "Water_Bubble",
"flags": 8,
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 0.8,
"height": 0
}
},
"space": 0,
"attachName": "Socket_Head"
}
]
},
"duration": -1
},
{
"id": "Area",
"on": 13,
"type": 4,
"props": {
"area": {
"hitFilter": 7
}
},
"range": "range",
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Faith",
"ratio": 0.55
}
],
"affinity": "Magic",
"alignment": 4
},
{
"flags": 0,
"effect": 1,
"baseVal": 0,
"scaling": [
{
"atb": "Faith",
"ratio": 0.3
}
],
"affinity": "Magic",
"alignment": 3
}
],
"visuals": {
"fxs": [
{
"set": "Water_Ally_AOE_Unit",
"flags": 16,
"props": {},
"space": 0,
"attachName": "Socket_Torso"
},
{
"set": "Hit_Water",
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 0.8,
"height": 0
}
},
"scale": 0.75,
"space": 0,
"attachName": "Socket_Head"
}
]
}
},
{
"id": "LastOrbArea",
"on": 13,
"type": 4,
"props": {
"area": {
"hitFilter": 7
}
},
"range": "range",
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Faith",
"ratio": 0.45
}
],
"affinity": "Magic",
"alignment": 4
},
{
"flags": 0,
"effect": 1,
"baseVal": 0,
"scaling": [
{
"atb": "Faith",
"ratio": 0.3
}
],
"affinity": "Magic",
"alignment": 3
}
],
"visuals": {
"fxs": [
{
"set": "Water_Ally_AOE_Unit",
"flags": 16,
"props": {},
"space": 0,
"attachName": "Socket_Torso"
},
{
"set": "Hit_Water",
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 1,
"height": 0
}
},
"scale": 0.75,
"space": 0,
"attachName": "Socket_Head"
}
]
}
}
],
"texts": {
"desc": "When an enemy is nearby, the bubble consumes a charge to pulse, dealing ::dmg:: to enemies and healing allies for ::heal::.",
"name": "Depth Shield"
},
"nature": 4,
"script": "function onHit(hit) {\n\tif( hit.stepId == Steps.Orb ) {\n\t\tconsumeStatus(owner, Skill.Shield_OrbitWater_S1_OrbStatus);\n\n\t\tif( hasStatus(owner, Skill.Shield_OrbitWater_S1_OrbStatus) ) {\n\t\t\tplayStep(Steps.Area);\n\t\t} else {\n\t\t\tvar ctx = playStep(Steps.LastOrbArea);\n\t\t\tif (rank >= 3) {\n\t\t\t\tctx.dmgMult += 1;\n\t\t\t}\n\t\t}\n\t}\n}\n\nfunction onDamage(dmg) {\n\tif( rank >= 3 && dmg.stepId == Steps.LastOrbArea ) {\n\t\taddStatusDuration(dmg.target, Skill.Stun, vars.dur1);\n\t}\n}",
"status": 2,
"mastery": [],
"duration": 20
}