Shield Bash
Shield_Start_Skill1 in SkillsDeals 95% Strength Physical to an enemy, stunning them for 1.
- id
- Shield_Start_Skill1
- type
- 7
- flags
- 0
- nature
- 2
- script
- function onGameBeat(beat, hit) { if(rank >= 3 && beat == GameBeat.BlockWellTimed) { addStatus(owner, Skill.Shield_Start_Skill1_Status); } } function onStart(ctx) { var stacks = consumeStatus(owner, Skill.Shield_Start_Skill1_Status); if(stacks > 0) { ctx.dmgMult += stacks * vars.var2; } }
- status
- 2
- cooldown
- 12
- duration
- 0.4
Raw data
{
"id": "Shield_Start_Skill1",
"gfx": {
"x": 1,
"y": 0,
"file": "UI/icons/atlas_weapon_Shield_96PX.png",
"size": 96
},
"anim": {
"file": "Anim/Human/OneHanded/Skill/Anim_Human_OneHanded_ShieldBash.fbx",
"startFrame": 5
},
"type": 7,
"vars": {
"dur1": 1,
"var1": 0.5,
"var2": 1
},
"flags": 0,
"props": {
"hit": {
"shake": 6,
"freeze": 2,
"camShake": 6
},
"threatRatio": 6,
"rankOverride": [
{
"vars": {
"dur1": 1.5
},
"minRank": 2
}
]
},
"steps": [
{
"on": 0,
"type": 9,
"props": {},
"range": 5.5,
"duration": 0.15
},
{
"on": 0,
"type": 8,
"props": {
"move": {
"direction": [
1
]
}
},
"range": 0.5,
"duration": 0.1
},
{
"on": 0,
"type": 8,
"delay": 0.2,
"props": {
"move": {
"direction": [
0
]
}
},
"range": 1.5,
"duration": 0.067
},
{
"on": 0,
"type": 11,
"delay": 0.23,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Human/OneHanded/Skill/Anim_Human_OneHanded_ShieldBash.fbx",
"blend": 0.01,
"startFrame": 13
}
}
]
}
},
{
"on": 0,
"type": 0,
"delay": 0.267,
"props": {
"area": {
"shape": [
1,
2
]
}
},
"range": 2.5,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 0.95
}
],
"affinity": "Physical"
}
],
"visuals": {
"hitFx": "PH_Hit_Skill"
}
},
{
"on": 1,
"type": 1,
"props": {
"status": {
"ref": "Stun"
}
},
"duration": "dur1"
}
],
"texts": {
"desc": "Deals ::dmg:: to an enemy, stunning them for ::dur1::.",
"name": "Shield Bash",
"refs": {
"ref": "Shield_Start_Skill1_Status"
},
"rankDescs": [
{
"desc": "Stun duration increased to ::dur1::.",
"rank": 2,
"flags": 1
},
{
"desc": "Increases the damage of your next ::name:: by ::var2%:: after a perfect block.",
"rank": 3,
"flags": 0
}
]
},
"nature": 2,
"script": "function onGameBeat(beat, hit) {\n\tif(rank >= 3 && beat == GameBeat.BlockWellTimed) {\n\t\taddStatus(owner, Skill.Shield_Start_Skill1_Status);\n\t}\n}\n\nfunction onStart(ctx) {\n\tvar stacks = consumeStatus(owner, Skill.Shield_Start_Skill1_Status);\n\tif(stacks > 0) {\n\t\tctx.dmgMult += stacks * vars.var2;\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 12,
"duration": 0.4
}