Apix Dash
Spear_Goo_Skill2 in SkillsDashes forward and releases a burst of honey dealing 45% Strength + 45% Intellect Magic to nearby enemies.
- id
- Spear_Goo_Skill2
- type
- 7
- flags
- 1300
- nature
- 2
- script
- function onInflictDamage(dmg) { if (rank >= 2) { if (dmg.skillId == Skill.Spear_Goo_Skill2) { reduceCooldown(skill.kind, vars.time); } } }
- status
- 2
- cooldown
- 12
Raw data
{
"id": "Spear_Goo_Skill2",
"gfx": {
"x": 4,
"y": 0,
"file": "UI/icons/atlas_weapon_Spear_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"ref": "Dash",
"blend": 0.05
},
"type": 7,
"vars": {
"time": 1,
"var1": 2
},
"flags": 1300,
"props": {
"charges": 1,
"aimStyle": 2,
"rankOverride": [
{
"props": {
"charges": 2
},
"minRank": 3
}
],
"interruptStyle": 1
},
"steps": [
{
"on": 0,
"type": 8,
"delay": 0.05,
"props": {
"move": {
"flags": 133,
"direction": [
0
],
"dashSmoothing": 4,
"inputDirection": {
"mode": 1,
"relation": 0
}
}
},
"range": 4,
"visuals": {
"fxs": [
{
"set": "Honey_Dash",
"props": {},
"space": 0,
"attachName": "Socket_Center"
}
]
},
"duration": 0.2
},
{
"id": "CheckGround",
"on": 0,
"type": 11,
"delay": 0.24,
"props": {}
},
{
"id": "Air",
"on": 13,
"type": 11,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"ref": "FallLoop",
"blend": 0.2
}
}
]
}
},
{
"on": 0,
"type": 4,
"delay": 0.3,
"props": {
"area": {
"shape": [
0
]
},
"position": {
"origin": 0,
"directionalOffset": {
"x": 1
}
}
},
"range": 4,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 0.45
},
{
"atb": "Intellect",
"ratio": 0.45
}
],
"affinity": "Magic",
"sideEffects": {
"knockBack": {
"type": 0
}
}
}
],
"visuals": {
"fxs": [
{
"set": "Honey_AOE_Unit",
"flags": 16,
"props": {},
"space": 1
}
]
}
}
],
"texts": {
"desc": "Dashes forward and releases a burst of honey dealing ::dmg:: to nearby enemies.",
"name": "Apix Dash",
"rankDescs": [
{
"desc": "Reduces the cooldown by ::time:: for each enemy hit.",
"rank": 2,
"flags": 0
},
{
"desc": "Has ::var1:: charges.",
"rank": 3,
"flags": 0
}
]
},
"nature": 2,
"script": "function onInflictDamage(dmg) {\n\tif (rank >= 2) {\n\t\tif (dmg.skillId == Skill.Spear_Goo_Skill2) {\n\t\t\treduceCooldown(skill.kind, vars.time);\n\t\t}\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 12
}