Flame Bomb
Staff_Craft_Passive_Status in SkillsExplodes on reaching 15 stacks, dealing 35% Intellect Magic to nearby enemies.
- id
- Staff_Craft_Passive_Status
- flags
- 32
- nature
- 4
- script
- function onStacksChange() { if(stacks == maxStacks) { playStep(Steps.Code); stop(); } }
- status
- 2
Raw data
{
"id": "Staff_Craft_Passive_Status",
"gfx": {
"x": 10,
"y": 0,
"file": "UI/icons/atlas_weapon_Staff_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"vars": {
"var2": 1
},
"flags": 32,
"props": {
"status": {
"types": [
{
"type": "Debuff"
}
],
"maxStacks": 15
},
"rankOverride": [
{
"props": {
"maxStacks": 10
},
"minRank": 2
}
]
},
"steps": [
{
"id": "Code",
"on": 13,
"type": 4,
"props": {
"position": {
"origin": 0
}
},
"range": 5,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Intellect",
"ratio": 0.35
}
],
"affinity": "Magic"
}
],
"visuals": {
"fxs": [
{
"set": "Golem_Bomb",
"flags": 16,
"props": {},
"space": 1
}
]
}
}
],
"texts": {
"desc": "Explodes on reaching ::stacks:: stacks, dealing ::dmg:: to nearby enemies.",
"name": "Flame Bomb"
},
"nature": 4,
"script": "function onStacksChange() {\n\tif(stacks == maxStacks) {\n\t\tplayStep(Steps.Code);\n\t\tstop();\n\t}\n}",
"status": 2,
"mastery": []
}