Blazing Beam
Staff_Craft_S2 in SkillsChannels a fire breath dealing up to 8.5% Intellect Magic over 3 to enemies in front of you.
- id
- Staff_Craft_S2
- type
- 7
- flags
- 0
- nature
- 3
- script
- function onDamageEval(hit) { if( rank >= 2 ) { hit.critChance = 100; } } function onHit(hit) { if (rank >= 3 && hit.stepId == Steps.Blast) { addStatus(hit.target, Skill.Staff_Craft_S2_Status); } }
- status
- 2
- cooldown
- 18
Raw data
{
"id": "Staff_Craft_S2",
"gfx": {
"x": 8,
"y": 0,
"file": "UI/icons/atlas_weapon_Staff_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"ref": "CastBreathStart",
"blend": 0.15
},
"type": 7,
"vars": {
"dur1": 3
},
"flags": 0,
"props": {},
"steps": [
{
"on": 0,
"type": 3,
"delay": 0.25,
"props": {
"castFlags": 4
},
"visuals": {
"fxs": [
{
"set": "Fire_Aura",
"flags": 9,
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 0,
"height": 0.5
}
},
"scale": 1,
"space": 0
}
],
"playAnims": [
{
"anim": {
"ref": "CastBreath",
"loop": true,
"blend": 0.1
}
}
]
},
"duration": "dur1"
},
{
"on": 0,
"type": 13,
"delay": 0.25,
"props": {
"rotation": {
"limiter": 360,
"direction": 3
}
},
"range": 15,
"visuals": {
"fxs": [
{
"set": "Fire_Breath_Lasting",
"flags": 8,
"props": {
"offset": {
"x": 1,
"y": 0.15,
"z": 1,
"height": 0
}
},
"space": 2
}
]
},
"duration": -1
},
{
"id": "Loop",
"on": 0,
"type": 4,
"delay": 0.15,
"props": {
"area": {
"shape": [
1,
4
],
"follow": 1
},
"loop": {
"tick": 0.25,
"flags": 1
}
},
"range": 15,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Intellect",
"ratio": 0.085
}
],
"affinity": "Magic"
}
],
"visuals": {
"hitFx": "Hit_Fire"
},
"duration": -1
},
{
"id": "Blast",
"on": 7,
"cond": {
"minRank": 3
},
"type": 4,
"props": {
"area": {
"shape": [
2,
40
]
},
"position": {
"origin": 3,
"targetForwardOffset": 0.25
}
},
"range": 15,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Intellect",
"ratio": 0.35
}
],
"affinity": "Magic"
}
],
"visuals": {
"fxs": [
{
"set": "Fire_Burst_Cone",
"flags": 16,
"props": {},
"space": 1
}
],
"hitFx": "Hit_Fire"
}
}
],
"texts": {
"desc": "Channels a fire breath dealing up to ::dmg:: over ::dur1:: to enemies in front of you.",
"name": "Blazing Beam",
"refs": {
"ref": "Staff_Craft_S2_Status"
},
"rankDescs": [
{
"desc": "Always critically strikes.",
"rank": 2,
"flags": 0
},
{
"desc": "On completion, blasts ::dmg2:: and slows enemies by ::ref_val1%:: for ::ref_dur::.",
"rank": 3,
"flags": 0
}
]
},
"nature": 3,
"script": "function onDamageEval(hit) {\n\tif( rank >= 2 ) {\n\t\thit.critChance = 100;\n\t}\n}\n\nfunction onHit(hit) {\n\tif (rank >= 3 && hit.stepId == Steps.Blast) {\n\t\taddStatus(hit.target, Skill.Staff_Craft_S2_Status);\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 18
}