Conquer
Sword_Craft_Skill1 in SkillsSpins to deal 105% Strength + 131.25% Strength Physical to nearby enemies. Blocking resets the cooldown.
- id
- Sword_Craft_Skill1
- type
- 7
- flags
- 0
- nature
- 2
- script
- function onGameBeat(beat, hit) { if( beat == GameBeat.AttackBlock) { resetCooldown(kind); } if(rank >= 3 && beat == GameBeat.BlockWellTimed) { addStatus(owner, Skill.Sword_Craft_Skill1_Status); } } function onDamageEval(hit) { if(rank >= 2) { hit.dmgMult += vars.var1; } } function onStart(ctx) { var stacks = consumeStatus(owner, Skill.Sword_Craft_Skill1_Status); if(stacks > 0) { ctx.dmgMult += stacks * vars.var3; } }
- status
- 2
- cooldown
- 9
Raw data
{
"id": "Sword_Craft_Skill1",
"gfx": {
"x": 7,
"y": 0,
"file": "UI/icons/atlas_weapon_Sword1H_96PX.png",
"size": 96
},
"anim": {
"file": "Anim/Human/OneHanded/Skill/Anim_Human_OneHanded_QuickSpin.fbx",
"blend": 0.1,
"speed": 1
},
"type": 7,
"vars": {
"var1": 0.25,
"var3": 0.25
},
"flags": 0,
"props": {
"threatRatio": 6
},
"steps": [
{
"on": 0,
"type": 4,
"delay": 0.05,
"props": {},
"range": 4,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"conds": {
"maxRank": 1
},
"ratio": 1.05
},
{
"atb": "Strength",
"conds": {
"minRank": 2
},
"ratio": 1.3125
}
],
"affinity": "Physical"
}
],
"duration": 0.35
}
],
"texts": {
"desc": "Spins to deal ::dmg:: to nearby enemies.\n\nBlocking resets the cooldown.",
"name": "Conquer",
"rankDescs": [
{
"desc": "Damage increased by ::var1%::.",
"rank": 2,
"flags": 1
},
{
"desc": "Increases the damage of your next ::name:: by ::var3%:: after a perfect block.",
"rank": 3,
"flags": 0
}
]
},
"nature": 2,
"script": "function onGameBeat(beat, hit) {\n\tif( beat == GameBeat.AttackBlock) {\n\t\tresetCooldown(kind);\n\t}\n\tif(rank >= 3 && beat == GameBeat.BlockWellTimed) {\n\t\taddStatus(owner, Skill.Sword_Craft_Skill1_Status);\n\t}\n}\n\nfunction onDamageEval(hit) {\n\tif(rank >= 2) {\n\t\thit.dmgMult += vars.var1;\n\t}\n}\n\nfunction onStart(ctx) {\n\tvar stacks = consumeStatus(owner, Skill.Sword_Craft_Skill1_Status);\n\tif(stacks > 0) {\n\t\tctx.dmgMult += stacks * vars.var3;\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 9
}