FareverDB

Conquer

Sword_Craft_Skill1 in Skills

Spins to deal 105% Strength + 131.25% Strength Physical to nearby enemies. Blocking resets the cooldown.

id
Sword_Craft_Skill1
type
7
flags
0
nature
2
script
function onGameBeat(beat, hit) { if( beat == GameBeat.AttackBlock) { resetCooldown(kind); } if(rank >= 3 && beat == GameBeat.BlockWellTimed) { addStatus(owner, Skill.Sword_Craft_Skill1_Status); } } function onDamageEval(hit) { if(rank >= 2) { hit.dmgMult += vars.var1; } } function onStart(ctx) { var stacks = consumeStatus(owner, Skill.Sword_Craft_Skill1_Status); if(stacks > 0) { ctx.dmgMult += stacks * vars.var3; } }
status
2
cooldown
9
Raw data
{
  "id": "Sword_Craft_Skill1",
  "gfx": {
    "x": 7,
    "y": 0,
    "file": "UI/icons/atlas_weapon_Sword1H_96PX.png",
    "size": 96
  },
  "anim": {
    "file": "Anim/Human/OneHanded/Skill/Anim_Human_OneHanded_QuickSpin.fbx",
    "blend": 0.1,
    "speed": 1
  },
  "type": 7,
  "vars": {
    "var1": 0.25,
    "var3": 0.25
  },
  "flags": 0,
  "props": {
    "threatRatio": 6
  },
  "steps": [
    {
      "on": 0,
      "type": 4,
      "delay": 0.05,
      "props": {},
      "range": 4,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Strength",
              "conds": {
                "maxRank": 1
              },
              "ratio": 1.05
            },
            {
              "atb": "Strength",
              "conds": {
                "minRank": 2
              },
              "ratio": 1.3125
            }
          ],
          "affinity": "Physical"
        }
      ],
      "duration": 0.35
    }
  ],
  "texts": {
    "desc": "Spins to deal ::dmg:: to nearby enemies.\n\nBlocking resets the cooldown.",
    "name": "Conquer",
    "rankDescs": [
      {
        "desc": "Damage increased by ::var1%::.",
        "rank": 2,
        "flags": 1
      },
      {
        "desc": "Increases the damage of your next ::name:: by ::var3%:: after a perfect block.",
        "rank": 3,
        "flags": 0
      }
    ]
  },
  "nature": 2,
  "script": "function onGameBeat(beat, hit) {\n\tif( beat == GameBeat.AttackBlock) {\n\t\tresetCooldown(kind);\n\t}\n\tif(rank >= 3 && beat == GameBeat.BlockWellTimed) {\n\t\taddStatus(owner, Skill.Sword_Craft_Skill1_Status);\n\t}\n}\n\nfunction onDamageEval(hit) {\n\tif(rank >= 2) {\n\t\thit.dmgMult += vars.var1;\n\t}\n}\n\nfunction onStart(ctx) {\n\tvar stacks = consumeStatus(owner, Skill.Sword_Craft_Skill1_Status);\n\tif(stacks > 0) {\n\t\tctx.dmgMult += stacks * vars.var3;\n\t}\n}",
  "status": 2,
  "mastery": [],
  "cooldown": 9
}