Swarm Lord
Sword_Swarm_Passive in SkillsYour Weapon Skills surround you with an Hive Swarm for 10. Hive Swarm deals 30% Faith Magic to nearby enemies and heals you for that amount every 2.
- id
- Sword_Swarm_Passive
- type
- 24
- flags
- 0
- nature
- 5
- script
- function onSkillProc(ctx) { if (ctx.baseSkill.isWeaponSkill()) { addStatus(owner, Skill.Sword_Swarm_Passive_Swarm); } } function onInflictDamage(dmg) { if( dmg.skillId == Skill.Sword_Swarm_Passive_Swarm) { if( checkProba(vars.chance) && rank >= 3 ) { addStatus(dmg.target, Skill.Sword_Swarm_Passive_Poison); } var dmg = dmg.amount; var amount = dmg * vars.var2; applyHeal(owner, amount); } }
- status
- 2
Raw data
{
"id": "Sword_Swarm_Passive",
"gfx": {
"x": 3,
"y": 2,
"file": "UI/icons/atlas_weapon_Sword1H_96PX.png",
"size": 96
},
"anim": {},
"type": 24,
"vars": {
"var1": 0.1,
"var2": 0.2,
"chance": 0.25
},
"flags": 0,
"props": {},
"steps": [],
"texts": {
"desc": "Your Weapon Skills surround you with an ::ref_name:: for ::ref_duration::.\n\n::ref_name:: deals ::ref_dmg:: to nearby enemies and heals you for that amount every ::ref_time::.",
"name": "Swarm Lord",
"refs": {
"ref": "Sword_Swarm_Passive_Swarm",
"ref2": "Sword_Swarm_Passive_Poison"
},
"rankDescs": [
{
"desc": "Increases your [Armor] by ::var1%::",
"rank": 2,
"flags": 0
},
{
"desc": "Has a ::chance:: chance to poison enemies, dealing ::ref2_dmg:: over ::ref2_duration::.",
"rank": 3,
"flags": 0
}
]
},
"nature": 5,
"script": "function onSkillProc(ctx) {\n\tif (ctx.baseSkill.isWeaponSkill()) {\n\t\taddStatus(owner, Skill.Sword_Swarm_Passive_Swarm);\n\t}\n}\n\nfunction onInflictDamage(dmg) {\n\tif( dmg.skillId == Skill.Sword_Swarm_Passive_Swarm) {\n\t\tif( checkProba(vars.chance) && rank >= 3 ) {\n\t\t\taddStatus(dmg.target, Skill.Sword_Swarm_Passive_Poison);\n\t\t}\n\t\tvar dmg = dmg.amount;\n\t\tvar amount = dmg * vars.var2;\n\t\tapplyHeal(owner, amount);\n \t}\n\n\n}",
"status": 2,
"mastery": []
}