FareverDB

Verdant Impetus

Thrown_Seeds_Skill2_Status in Skills

Your Ranged [Attack]s become bouncing for 6, dealing 15% increased damage and planting a stack of Verdant Impetus.

id
Thrown_Seeds_Skill2_Status
flags
0
nature
4
script
function onStatusEnd(st, elapsed) { if( st.kind == Skill.Thrown_Seeds_Skill2_Status) { resetCooldown(Skill.Thrown_Seeds_Skill1); } } function onInflictDamageEval(hit) { if ((hit.isBaseAttack || hit.isFinalCombo) && hit.isRanged) { hit.dmgMult += vars.damage; } } function onAnyProjectileCreated(proj) { if (proj.baseSkill.isBaseAttack()) { proj.config.maxBounces += 1; } } function onInflictHit(hit) { if (hit.projectile != null && (hit.isBaseAttack || hit.isFinalCombo)) { hit.dmgMult += vars.damage; addStatus(hit.target, Skill.Thrown_Seeds_Sprout); } }
status
2
duration
6
Raw data
{
  "id": "Thrown_Seeds_Skill2_Status",
  "gfx": {
    "x": 6,
    "y": 0,
    "file": "UI/icons/atlas_weapon_Thrown_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "vars": {
    "damage": 0.15
  },
  "flags": 0,
  "props": {
    "status": {
      "types": [
        {
          "type": "Buff"
        }
      ],
      "maxStacks": 1000,
      "stackingPolicy": 0
    },
    "rankOverride": [
      {
        "props": {
          "duration": 8
        },
        "minRank": 2
      }
    ]
  },
  "steps": [
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Water_Aura",
            "flags": 9,
            "props": {}
          }
        ]
      },
      "duration": -1
    }
  ],
  "texts": {
    "desc": "Your Ranged [Attack]s become bouncing for ::duration::, dealing ::damage%:: increased damage and planting a stack of ::name::.",
    "name": "Verdant Impetus"
  },
  "nature": 4,
  "script": "function onStatusEnd(st, elapsed) {\n\tif( st.kind == Skill.Thrown_Seeds_Skill2_Status) {\n\t\tresetCooldown(Skill.Thrown_Seeds_Skill1);\n\t}\n}\n\nfunction onInflictDamageEval(hit) {\n\tif ((hit.isBaseAttack || hit.isFinalCombo) && hit.isRanged) {\n\t\thit.dmgMult += vars.damage;\n\t}\n}\n\nfunction onAnyProjectileCreated(proj) {\n\tif (proj.baseSkill.isBaseAttack()) {\n\t\tproj.config.maxBounces += 1;\n\t}\n}\n\nfunction onInflictHit(hit) {\n\tif (hit.projectile != null && (hit.isBaseAttack || hit.isFinalCombo)) {\n\t\thit.dmgMult += vars.damage;\n\t\taddStatus(hit.target, Skill.Thrown_Seeds_Sprout);\n\t}\n}",
  "status": 2,
  "mastery": [],
  "duration": 6
}