FareverDB

Berserk

Warrior_Berserk in Skills

Increase all damage done by 20% and [Rage] generated from [Skill]s and [Attack]s by 1 for 15.

id
Warrior_Berserk
type
9
flags
1024
nature
2
script
function onStart(ctx) { // if(mastery == Mastery.WIG_ForceOfWill) { // clearStatusType(owner, StatusType.Root); // } }
status
2
cooldown
120
duration
0.3
Raw data
{
  "id": "Warrior_Berserk",
  "gfx": {
    "x": 7,
    "y": 0,
    "file": "UI/icons/atlas_class_Warrior_96PX.png",
    "size": 96
  },
  "anim": {
    "ref": "WarCry",
    "blend": 0.1
  },
  "type": 9,
  "vars": {},
  "flags": 1024,
  "props": {},
  "steps": [
    {
      "on": 0,
      "type": 1,
      "props": {
        "status": {
          "ref": "Warrior_BerserkStatus",
          "target": 0
        }
      }
    },
    {
      "on": 0,
      "type": 11,
      "delay": 0.3,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Warrior_Berserk",
            "flags": 0,
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 0,
                "height": 0.5
              }
            },
            "space": 0
          }
        ],
        "camShake": 25
      }
    }
  ],
  "texts": {
    "desc": "Increase all damage done by ::ref_val1%:: and [Rage] generated from [Skill]s and [Attack]s by ::ref_var1:: for ::ref_duration::.",
    "name": "Berserk",
    "refs": {
      "ref": "Warrior_BerserkStatus",
      "ref2": "Warrior_Rage_Strike"
    }
  },
  "nature": 2,
  "script": "function onStart(ctx) {\n    // if(mastery == Mastery.WIG_ForceOfWill) {\n    //     clearStatusType(owner, StatusType.Root);\n    // }\n}",
  "status": 2,
  "mastery": [
    {
      "id": "Warrior_Berserk_M1",
      "gfx": {
        "x": 0,
        "y": 0,
        "file": "UI/Portraits/Items/Masteries/Warrior_Berserk/Warrior_Berserk_M1.png",
        "size": 256
      },
      "text": {
        "desc": "The cooldown of ::name:: is reduced to ::cooldown::.",
        "name": "Releasing the Beast"
      },
      " vars": {},
      "props": {
        "cooldown": 90
      }
    },
    {
      "id": "Warrior_Berserk_M2",
      "gfx": {
        "x": 0,
        "y": 0,
        "file": "UI/Portraits/Items/Masteries/Warrior_Berserk/Warrior_Berserk_M2.png",
        "size": 256
      },
      "text": {
        "desc": "While ::name:: is active, taking any damage heals you for ::ref_var2%:: of your [MaxHealth].",
        "name": "Fortitude"
      }
    },
    {
      "id": "Warrior_Berserk_M3",
      "gfx": {
        "x": 0,
        "y": 0,
        "file": "UI/Portraits/Items/Masteries/Warrior_Berserk/Warrior_Berserk_M3.png",
        "size": 256
      },
      "text": {
        "desc": "::ref2_name:: extends the duration of ::name:: by ::ref_time::.",
        "name": "Flood of Anger"
      }
    }
  ],
  "cooldown": 120,
  "duration": 0.3
}