Charge
Warrior_Charge in SkillsCharges forward, dealing 120% Strength Physical to enemies hit and stunning them for 1.
- id
- Warrior_Charge
- type
- 9
- flags
- 20
- nature
- 2
- script
- function onStart(s) { if (hasMastery(Mastery.Warrior_Charge_M3)) { addAtb(owner, Attribute.Rage, vars.var1); } }
- status
- 2
- cooldown
- 15
Raw data
{
"id": "Warrior_Charge",
"gfx": {
"x": 1,
"y": 0,
"file": "UI/icons/atlas_class_Warrior_96PX.png",
"size": 96
},
"anim": {
"ref": "WarriorCharge",
"loop": true,
"holsterWeapons": true
},
"type": 9,
"vars": {
"time": 1
},
"flags": 20,
"props": {
"aimStyle": 3,
"needTarget": false,
"interruptStyle": 1
},
"steps": [
{
"id": "Rotation",
"on": 0,
"type": 13,
"props": {
"rotation": {
"limiter": 180,
"direction": 2
}
},
"visuals": {
"fxs": [
{
"set": "Warrior_Charge_Loop",
"flags": 12,
"props": {},
"space": 0
},
{
"set": "Dash_Start_Generic",
"props": {},
"space": 1
}
]
},
"duration": 1.05
},
{
"id": "Charge",
"on": 0,
"type": 8,
"props": {
"move": {
"flags": 138,
"direction": [
0
],
"dashSmoothing": 3
}
},
"range": 30,
"duration": 1.05
},
{
"id": "Loop",
"on": 0,
"type": 4,
"props": {
"area": {
"shape": [
1,
5
],
"follow": 1,
"blocking": true,
"hitFilter": 3,
"targetCooldown": 1
},
"loop": {
"tick": 0.1
},
"position": {
"directionalOffset": {
"x": -0.5
}
}
},
"range": 5.5,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 1.2
}
],
"affinity": "Physical",
"alignment": 4,
"sideEffects": {
"knockBack": {
"type": 0,
"knockUpForce": 3
}
}
}
],
"duration": 1
},
{
"on": 1,
"cond": {
"alignment": 1
},
"type": 1,
"props": {
"status": {
"ref": "Stun"
}
},
"duration": 1
},
{
"on": 1,
"cond": {
"mastery": "Warrior_Charge_M2",
"alignment": 1
},
"type": 1,
"props": {
"status": {
"ref": "Warrior_Charge_DestabilisationStatus"
}
}
},
{
"id": "Hit",
"on": 1,
"cond": {
"alignment": 1
},
"type": 8,
"props": {
"move": {
"flags": 8,
"direction": [
0
],
"dashSmoothing": 1
},
"canRepeat": false,
"stopSteps": [
{
"step": "Rotation"
},
{
"step": "Charge"
},
{
"step": "Loop"
}
],
"startSteps": [
{
"step": "HitStop",
"force": false
}
]
},
"range": 2,
"visuals": {
"fxs": [
{
"set": "Hit_WarriorCharge",
"props": {
"direction": 4
},
"scale": 1.8,
"space": 0
}
],
"playAnims": [
{
"anim": {
"file": "Anim/Human/OneHanded/Combat/Anim_Human_OneHanded_Block.fbx",
"endFrame": 28,
"startFrame": 11
}
}
]
},
"duration": 0.2
},
{
"id": "HitStop",
"on": 13,
"type": 10,
"delay": 0.3,
"props": {}
}
],
"texts": {
"desc": "Charges forward, dealing ::dmg:: to enemies hit and stunning them for ::time::.",
"name": "Charge",
"refs": {
"ref": "Warrior_Charge_DestabilisationStatus"
}
},
"nature": 2,
"script": "function onStart(s) {\n\tif (hasMastery(Mastery.Warrior_Charge_M3)) {\n\t\taddAtb(owner, Attribute.Rage, vars.var1);\n\t}\n}",
"status": 2,
"mastery": [
{
"id": "Warrior_Charge_M1",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/Masteries/Warrior_Charge/Warrior_Charge_M1.png",
"size": 256
},
"text": {
"desc": "::name:: has ::charges:: charges.",
"name": "Double Up"
},
" vars": {},
"props": {
"charges": 2
}
},
{
"id": "Warrior_Charge_M2",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/Masteries/Warrior_Charge/Warrior_Charge_M2.png",
"size": 256
},
"text": {
"desc": "::name:: reduces all damage dealt by foes by ::ref_val1%:: for ::ref_dur::.",
"name": "Destabilisation"
}
},
{
"id": "Warrior_Charge_M3",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/Masteries/Warrior_Charge/Warrior_Charge_M3.png",
"size": 256
},
"text": {
"desc": "::name:: generates ::var1:: [Rage].",
"name": "Juggernaut"
},
"vars": {
"var1": 5
}
}
],
"cooldown": 15
}