FareverDB

Raging Smash

Warrior_Rage_Strike in Skills

Strikes the ground with rage, dealing 160% Strength Physical to nearby enemies and knocking them back.

id
Warrior_Rage_Strike
type
17
flags
0
nature
2
script
// function onHit(hit) { // if (hasMastery(Mastery.Warrior_RageStrike_M1)) { // addStatus(hit.target, Skill.Warrior_RageStrike_Slow) // } // } function onDamageEval(hit) { if (hasMastery(Mastery.Warrior_RageStrike_M3) && hit.targetUnit.healthRatio <= vars.threshold) { hit.dmgMult += vars.damage; } } var SURGE = Skill.Warrior_Talent_SurgeOfViolence_Status; function onStop(ctx) { removeStatus(owner, SURGE); } function shouldHighlightSkill() { return hasStatus(owner, SURGE); } function onInflictDamageEval(hit) { if (hasStatus(owner, SURGE)) { hit.critChance = 100; } } function evalCost(val, atb) { if (hasMastery(Mastery.Warrior_RageStrike_M2)) { if (atb == Attribute.Rage) { val -= vars.var1; } } if (hasStatus(owner, SURGE)) { return 0; } return val; }
status
2
duration
0.4
Raw data
{
  "id": "Warrior_Rage_Strike",
  "gfx": {
    "x": 0,
    "y": 0,
    "file": "UI/icons/atlas_class_Warrior_96PX.png",
    "size": 96
  },
  "anim": {
    "ref": "WarriorExecute"
  },
  "type": 17,
  "vars": {
    "dur1": 3,
    "damage": 0.5,
    "threshold": 0.2
  },
  "flags": 0,
  "props": {
    "hit": {
      "shake": 10,
      "freeze": 2.5,
      "camShake": 20
    },
    "costs": [
      {
        "atb": "Rage",
        "amount": 10
      }
    ]
  },
  "steps": [
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Warrior_Execute",
            "props": {},
            "space": 0
          }
        ]
      }
    },
    {
      "on": 0,
      "type": 9,
      "props": {},
      "range": 5.5,
      "duration": 0.15
    },
    {
      "on": 0,
      "type": 8,
      "props": {
        "move": {
          "direction": [
            0
          ],
          "inputDirection": {
            "mode": 1,
            "relation": 0
          }
        }
      },
      "range": 0.7,
      "duration": 0.2
    },
    {
      "on": 0,
      "type": 4,
      "delay": 0.3,
      "props": {
        "position": {
          "directionalOffset": {
            "x": 1
          }
        }
      },
      "range": 4,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Strength",
              "ratio": 1.6
            }
          ],
          "affinity": "Physical",
          "sideEffects": {
            "knockBack": {
              "type": 1,
              "pushForce": 5,
              "knockUpForce": 10
            }
          }
        }
      ],
      "visuals": {
        "hitFx": "PH_Hit_Skill"
      }
    },
    {
      "on": 1,
      "cond": {
        "mastery": "Warrior_RageStrike_M1"
      },
      "type": 1,
      "props": {
        "status": {
          "ref": "Slow"
        }
      },
      "range": "",
      "duration": "dur1"
    }
  ],
  "texts": {
    "desc": "Strikes the ground with rage, dealing ::dmg:: to nearby enemies and knocking them back.",
    "name": "Raging Smash"
  },
  "nature": 2,
  "script": "// function onHit(hit) {\n// \tif (hasMastery(Mastery.Warrior_RageStrike_M1)) {\n// \t\taddStatus(hit.target, Skill.Warrior_RageStrike_Slow)\n// \t}\n// }\n\nfunction onDamageEval(hit) {\n\tif (hasMastery(Mastery.Warrior_RageStrike_M3) && hit.targetUnit.healthRatio <= vars.threshold) {\n\t\thit.dmgMult += vars.damage;\n\t}\n}\n\nvar SURGE = Skill.Warrior_Talent_SurgeOfViolence_Status;\nfunction onStop(ctx) {\n\tremoveStatus(owner, SURGE);\n}\n\nfunction shouldHighlightSkill() {\n\treturn hasStatus(owner, SURGE);\n}\n\nfunction onInflictDamageEval(hit) {\n\tif (hasStatus(owner, SURGE)) {\n\t\thit.critChance = 100;\n\t}\n}\n\nfunction evalCost(val, atb) {\n\tif (hasMastery(Mastery.Warrior_RageStrike_M2)) {\n\t\tif (atb == Attribute.Rage) {\n\t\t\tval -= vars.var1;\n\t\t}\n\t}\n\tif (hasStatus(owner, SURGE)) {\n\t\treturn 0;\n\t}\n\treturn val;\n}",
  "status": 2,
  "mastery": [
    {
      "id": "Warrior_RageStrike_M1",
      "gfx": {
        "x": 0,
        "y": 0,
        "file": "UI/Portraits/Items/Masteries/Warrior_Rage_Strike/Warrior_RageStrike_M1.png",
        "size": 256
      },
      "text": {
        "desc": "::name:: slows the enemies by ::ref_val1%:: for ::dur1::.",
        "name": "Thundersmash"
      },
      " vars": {}
    },
    {
      "id": "Warrior_RageStrike_M2",
      "gfx": {
        "x": 0,
        "y": 0,
        "file": "UI/Portraits/Items/Masteries/Warrior_Rage_Strike/Warrior_RageStrike_M2.png",
        "size": 256
      },
      "text": {
        "desc": "::name:: costs ::var1:: less [Rage].",
        "name": "Scent of Battle"
      },
      "vars": {
        "var1": 1
      }
    },
    {
      "id": "Warrior_RageStrike_M3",
      "gfx": {
        "x": 0,
        "y": 0,
        "file": "UI/Portraits/Items/Masteries/Warrior_Rage_Strike/Warrior_RageStrike_M3.png",
        "size": 256
      },
      "text": {
        "desc": "::name:: deals ::damage%:: increased damage to enemies under ::threshold%:: [Health].",
        "name": "Execution"
      },
      "vars": {
        "damage": 0.25,
        "threshold": 0.35
      }
    }
  ],
  "duration": 0.4
}