FareverDB

Surging Force

Warrior_SurgingForce in Skills

Sends a shockwave in a frontal cone, dealing 60% Vitality Physical and stunning all enemies for 2.

id
Warrior_SurgingForce
type
9
flags
0
nature
2
script
var totalHits = 0; function onFirstHit(hit) { if (hasMastery(Mastery.Warrior_SurgingForce_M1)) { totalHits = hit.ctx.totalHits; } } function onHit(hit) { if (hasMastery(Mastery.Warrior_SurgingForce_M2) && hit.stepId == Steps.Area) { setDynVal(1, vars.var2); playStep(Steps.GainRage); } } function onDamageEval(hit) { if (hasMastery(Mastery.Warrior_SurgingForce_M3) && hit.ctx.totalHits == 1) { hit.dmgMult += vars.damage; } } function onStop(ctx) { if (hasMastery(Mastery.Warrior_SurgingForce_M1) && totalHits >= vars.var1) { reduceCooldown(skill.kind, vars.time); } totalHits = 0; }
status
2
cooldown
45
duration
0.5
Raw data
{
  "id": "Warrior_SurgingForce",
  "gfx": {
    "x": 6,
    "y": 0,
    "file": "UI/icons/atlas_class_Warrior_96PX.png",
    "size": 96
  },
  "anim": {
    "ref": "Stomp",
    "blend": 0.01
  },
  "type": 9,
  "vars": {
    "dur1": 2
  },
  "flags": 0,
  "props": {},
  "steps": [
    {
      "on": 0,
      "type": 11,
      "delay": 0,
      "props": {}
    },
    {
      "on": 0,
      "type": 11,
      "delay": 0.1,
      "props": {}
    },
    {
      "on": 0,
      "type": 8,
      "props": {
        "move": {
          "direction": [
            1
          ],
          "dashSmoothing": 1
        }
      },
      "range": 2,
      "duration": 0.1
    },
    {
      "id": "Area",
      "on": 0,
      "type": 4,
      "delay": 0.4,
      "props": {
        "area": {
          "shape": [
            2,
            70
          ]
        },
        "position": {
          "directionalOffset": {
            "x": 1
          }
        }
      },
      "range": 7,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Vitality",
              "ratio": 0.6
            }
          ],
          "affinity": "Physical"
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Violence_Burst_Cone",
            "props": {},
            "scale": 1
          },
          {
            "set": "NoFX",
            "props": {}
          }
        ],
        "hitFx": "Hit_Violence",
        "camShake": 50
      }
    },
    {
      "on": 0,
      "type": 8,
      "delay": 0.25,
      "props": {
        "move": {
          "direction": [
            0
          ],
          "dashSmoothing": 1
        }
      },
      "range": 2,
      "duration": 0.1
    },
    {
      "on": 1,
      "type": 1,
      "props": {
        "status": {
          "ref": "Stun"
        }
      },
      "duration": "dur1"
    },
    {
      "id": "GainRage",
      "on": 1,
      "type": 12,
      "props": {},
      "effects": [
        {
          "flags": 0,
          "dynVal": 1,
          "effect": 3,
          "target": {
            "atb": "Rage"
          },
          "scaling": []
        }
      ]
    }
  ],
  "texts": {
    "desc": "Sends a shockwave in a frontal cone, dealing ::dmg:: and stunning all enemies for ::dur1::.",
    "name": "Surging Force"
  },
  "nature": 2,
  "script": "var totalHits = 0;\nfunction onFirstHit(hit) {\n\tif (hasMastery(Mastery.Warrior_SurgingForce_M1)) {\n\t\ttotalHits = hit.ctx.totalHits;\n\t}\n}\n\nfunction onHit(hit) {\n\tif (hasMastery(Mastery.Warrior_SurgingForce_M2) && hit.stepId == Steps.Area) {\n\t\tsetDynVal(1, vars.var2);\n\t\tplayStep(Steps.GainRage);\n\t}\n}\n\nfunction onDamageEval(hit) {\n\tif (hasMastery(Mastery.Warrior_SurgingForce_M3) && hit.ctx.totalHits == 1) {\n\t\thit.dmgMult += vars.damage;\n\t}\n}\n\n\nfunction onStop(ctx) {\n\tif (hasMastery(Mastery.Warrior_SurgingForce_M1) && totalHits >= vars.var1) {\n\t\treduceCooldown(skill.kind, vars.time);\n\t}\n\ttotalHits = 0;\n}",
  "status": 2,
  "mastery": [
    {
      "id": "Warrior_SurgingForce_M1",
      "gfx": {
        "x": 0,
        "y": 0,
        "file": "UI/Portraits/Items/Masteries/Warrior_SurgingForce/Warrior_SurgingForce_M1.png",
        "size": 256
      },
      "text": {
        "desc": "Hitting ::var1:: or more enemies with ::name:: reduces its cooldown by ::time::.",
        "name": "Battle Momentum"
      },
      "vars": {
        "time": 15,
        "var1": 3
      },
      " vars": {}
    },
    {
      "id": "Warrior_SurgingForce_M2",
      "gfx": {
        "x": 0,
        "y": 0,
        "file": "UI/Portraits/Items/Masteries/Warrior_SurgingForce/Warrior_SurgingForce_M2.png",
        "size": 256
      },
      "text": {
        "desc": "::name:: generates ::var2:: [Rage] for each enemy hit.",
        "name": "Fury Pulse"
      },
      "vars": {
        "var2": 1
      }
    },
    {
      "id": "Warrior_SurgingForce_M3",
      "gfx": {
        "x": 0,
        "y": 0,
        "file": "UI/Portraits/Items/Masteries/Warrior_SurgingForce/Warrior_SurgingForce_M3.png",
        "size": 256
      },
      "text": {
        "desc": "::name:: deals ::damage%:: increased damage if only one enemy is hit.",
        "name": "Concentrated Impact"
      },
      "vars": {
        "damage": 0.4
      }
    }
  ],
  "cooldown": 45,
  "duration": 0.5
}