FareverDB

Bloodfeast

Warrior_Talent_Bloodfeast in Skills

Hemorrhage heals you for 30% of the damage dealt.

id
Warrior_Talent_Bloodfeast
type
21
flags
0
nature
5
script
function onInflictDamage(ctx) { if (ctx.isStatusType(StatusType.Hemorage)) { setDynVal(1, ctx.amount * vars.damage); playStep(Steps.Heal, owner); } }
status
2
Raw data
{
  "id": "Warrior_Talent_Bloodfeast",
  "gfx": {
    "x": 6,
    "y": 1,
    "file": "UI/icons/Warrior_talent.png",
    "size": 96
  },
  "anim": {},
  "type": 21,
  "vars": {
    "damage": 0.3
  },
  "flags": 0,
  "props": {
    "talent": {
      "maxPoints": 2
    },
    "rankOverride": [
      {
        "vars": {
          "damage": 0.6
        },
        "minRank": 2
      }
    ]
  },
  "steps": [
    {
      "id": "Heal",
      "on": 13,
      "type": 12,
      "props": {},
      "effects": [
        {
          "flags": 0,
          "dynVal": 1,
          "effect": 1,
          "scaling": [],
          "affinity": "Raw"
        }
      ]
    }
  ],
  "texts": {
    "desc": "::ref_name:: heals you for ::damage%:: of the damage dealt.",
    "name": "Bloodfeast",
    "refs": {
      "ref": "Warrior_Hemorrhage_Status"
    }
  },
  "nature": 5,
  "script": "function onInflictDamage(ctx) {\n\tif (ctx.isStatusType(StatusType.Hemorage)) {\n\t\tsetDynVal(1, ctx.amount * vars.damage);\n\t\tplayStep(Steps.Heal, owner);\n\t}\n}",
  "status": 2,
  "mastery": []
}