FareverDB

Cracking Blood

Warrior_Talent_CrackingBlood in Skills

Damage from Hemorrhage has a 0.35 chance to deal an additional 15% Faith + 15% Intellect Magic.

id
Warrior_Talent_CrackingBlood
type
21
flags
0
nature
5
script
function onInflictDamage(dmg) { if (dmg.isStatusType(StatusType.Hemorage)) { if (checkProba(vars.chance)) { playStep(Steps.Damage, dmg.target); } } }
status
2
Raw data
{
  "id": "Warrior_Talent_CrackingBlood",
  "gfx": {
    "x": 2,
    "y": 1,
    "file": "UI/icons/Warrior_talent.png",
    "size": 96
  },
  "anim": {},
  "type": 21,
  "vars": {
    "chance": 0.35
  },
  "flags": 0,
  "props": {
    "talent": {
      "maxPoints": 1
    }
  },
  "steps": [
    {
      "id": "Damage",
      "on": 13,
      "type": 6,
      "props": {},
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Faith",
              "ratio": 0.15
            },
            {
              "atb": "Intellect",
              "ratio": 0.15
            }
          ],
          "affinity": "Magic"
        }
      ]
    }
  ],
  "texts": {
    "desc": "Damage from ::ref_name:: has a ::chance:: chance to deal an additional ::dmg::.",
    "name": "Cracking Blood",
    "refs": {
      "ref": "Warrior_Hemorrhage_Status"
    }
  },
  "nature": 5,
  "script": "function onInflictDamage(dmg) {\n\tif (dmg.isStatusType(StatusType.Hemorage)) {\n\t\tif (checkProba(vars.chance)) {\n\t\t\tplayStep(Steps.Damage, dmg.target);\n\t\t}\n\t}\n}",
  "status": 2,
  "mastery": []
}