Cracking Blood
Warrior_Talent_CrackingBlood in SkillsDamage from Hemorrhage has a 0.35 chance to deal an additional 15% Faith + 15% Intellect Magic.
- id
- Warrior_Talent_CrackingBlood
- type
- 21
- flags
- 0
- nature
- 5
- script
- function onInflictDamage(dmg) { if (dmg.isStatusType(StatusType.Hemorage)) { if (checkProba(vars.chance)) { playStep(Steps.Damage, dmg.target); } } }
- status
- 2
Raw data
{
"id": "Warrior_Talent_CrackingBlood",
"gfx": {
"x": 2,
"y": 1,
"file": "UI/icons/Warrior_talent.png",
"size": 96
},
"anim": {},
"type": 21,
"vars": {
"chance": 0.35
},
"flags": 0,
"props": {
"talent": {
"maxPoints": 1
}
},
"steps": [
{
"id": "Damage",
"on": 13,
"type": 6,
"props": {},
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Faith",
"ratio": 0.15
},
{
"atb": "Intellect",
"ratio": 0.15
}
],
"affinity": "Magic"
}
]
}
],
"texts": {
"desc": "Damage from ::ref_name:: has a ::chance:: chance to deal an additional ::dmg::.",
"name": "Cracking Blood",
"refs": {
"ref": "Warrior_Hemorrhage_Status"
}
},
"nature": 5,
"script": "function onInflictDamage(dmg) {\n\tif (dmg.isStatusType(StatusType.Hemorage)) {\n\t\tif (checkProba(vars.chance)) {\n\t\t\tplayStep(Steps.Damage, dmg.target);\n\t\t}\n\t}\n}",
"status": 2,
"mastery": []
}