Hold the Line
Warrior_Talent_HoldTheLine in SkillsDamage dealt increased by 3% and damage suffered reduced by 3% while Rage Shield is active.
- id
- Warrior_Talent_HoldTheLine
- type
- 21
- flags
- 0
- nature
- 5
- script
- var Buff = Skill.Warrior_Talent_HoldTheLine_Status; var Shield = Skill.Warrior_Talent_RageShield_Status; function onReceiveStatus(s) { if (s.kind == Shield) { addStatus(owner, Buff); } } function onStatusEnd(s, end) { if (s.kind == Shield) { removeStatus(owner, Buff); } }
- status
- 5
Raw data
{
"id": "Warrior_Talent_HoldTheLine",
"gfx": {
"x": 8,
"y": 1,
"file": "UI/icons/Warrior_talent.png",
"size": 96
},
"anim": {},
"type": 21,
"vars": {},
"flags": 0,
"props": {
"talent": {
"maxPoints": 2
}
},
"steps": [],
"texts": {
"desc": "Damage dealt increased by ::ref_damage%:: and damage suffered reduced by ::ref_damage%:: while ::ref2_name:: is active.",
"name": "Hold the Line",
"refs": {
"ref": "Warrior_Talent_HoldTheLine_Status",
"ref2": "Warrior_Talent_RageShield_Status"
}
},
"nature": 5,
"script": "var Buff = Skill.Warrior_Talent_HoldTheLine_Status;\nvar Shield = Skill.Warrior_Talent_RageShield_Status;\nfunction onReceiveStatus(s) {\n\tif (s.kind == Shield) {\n\t\taddStatus(owner, Buff);\n\t}\n}\n\nfunction onStatusEnd(s, end) {\n\tif (s.kind == Shield) {\n\t\tremoveStatus(owner, Buff);\n\t}\n}",
"status": 5,
"mastery": []
}