Infused Wound
Warrior_Talent_InfusedWound in SkillsYour [Magic] critical strikes apply a sparked version of Hemorrhage for 35% of the damage dealt over 9. Benefits from all Hemorrhage-related [Talent]s.
- id
- Warrior_Talent_InfusedWound
- type
- 21
- flags
- 0
- nature
- 5
- script
- function onInflictDamage(dmg) { if(dmg.isDoT) return; if(dmg.critical && dmg.isMagic) { var amount = dmg.amount * vars.damage; addStatus(dmg.target, Skill.Warrior_Talent_InfusedWound_Status, amount); } }
- status
- 4
Raw data
{
"id": "Warrior_Talent_InfusedWound",
"gfx": {
"x": 4,
"y": 1,
"file": "UI/icons/Warrior_talent.png",
"size": 96
},
"anim": {},
"type": 21,
"vars": {
"damage": 0.35
},
"flags": 0,
"props": {
"talent": {
"maxPoints": 1
}
},
"steps": [],
"texts": {
"desc": "Your [Magic] critical strikes apply a sparked version of ::ref_name:: for ::damage%:: of the damage dealt over ::ref2_duration::.\n\nBenefits from all ::ref_name::-related [Talent]s.",
"name": "Infused Wound",
"refs": {
"ref": "Warrior_Hemorrhage_Status",
"ref2": "Warrior_Talent_InfusedWound_Status"
}
},
"nature": 5,
"script": "function onInflictDamage(dmg) {\n\tif(dmg.isDoT) return;\n\tif(dmg.critical && dmg.isMagic) {\n\t\tvar amount = dmg.amount * vars.damage;\n\t\taddStatus(dmg.target, Skill.Warrior_Talent_InfusedWound_Status, amount);\n\t}\n}",
"status": 4,
"mastery": []
}