Magic Conduction
Warrior_Talent_MagicConduction in SkillsDamage dealt to enemies affected by Hemorrhage increased by 7%.
- id
- Warrior_Talent_MagicConduction
- type
- 21
- flags
- 0
- nature
- 5
- script
- function onInflictDamageEval(dmg) { if (hasStatusType(dmg.target, StatusType.Hemorage)) { dmg.dmgMult += vars.damage; } }
- status
- 2
Raw data
{
"id": "Warrior_Talent_MagicConduction",
"gfx": {
"x": 3,
"y": 1,
"file": "UI/icons/Warrior_talent.png",
"size": 96
},
"anim": {},
"type": 21,
"vars": {
"damage": 0.07
},
"flags": 0,
"props": {
"talent": {
"maxPoints": 2
},
"rankOverride": [
{
"vars": {
"damage": 0.15
},
"minRank": 2
}
]
},
"steps": [],
"texts": {
"desc": "Damage dealt to enemies affected by ::ref_name:: increased by ::damage%::.",
"name": "Magic Conduction",
"refs": {
"ref": "Warrior_Hemorrhage_Status"
}
},
"nature": 5,
"script": "function onInflictDamageEval(dmg) {\n\tif (hasStatusType(dmg.target, StatusType.Hemorage)) {\n\t\tdmg.dmgMult += vars.damage;\n\t}\n}",
"status": 2,
"mastery": []
}