FareverDB

Shattered Rage

Warrior_Talent_ShatteredRage in Skills

When Rage Shield is destroyed, you deal 20% Vitality Physical to nearby enemies.

id
Warrior_Talent_ShatteredRage
type
21
flags
0
nature
5
script
function onStatusEnd(s, end) { if (s.kind == Skill.Warrior_Talent_RageShield_Status) { playStep(Steps.Blast, owner); } }
status
2
Raw data
{
  "id": "Warrior_Talent_ShatteredRage",
  "gfx": {
    "x": 9,
    "y": 1,
    "file": "UI/icons/Warrior_talent.png",
    "size": 96
  },
  "anim": {},
  "type": 21,
  "vars": {},
  "flags": 0,
  "props": {
    "talent": {
      "maxPoints": 1
    }
  },
  "steps": [
    {
      "id": "Blast",
      "on": 13,
      "type": 4,
      "props": {},
      "range": 15,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Vitality",
              "ratio": 0.2
            }
          ],
          "affinity": "Physical"
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Violence_Blast",
            "flags": 0,
            "props": {},
            "scale": 1.25
          }
        ]
      }
    }
  ],
  "texts": {
    "desc": "When ::ref_name:: is destroyed, you deal ::dmg:: to nearby enemies.",
    "name": "Shattered Rage",
    "refs": {
      "ref": "Warrior_Talent_RageShield_Status"
    }
  },
  "nature": 5,
  "script": "function onStatusEnd(s, end) {\n\tif (s.kind == Skill.Warrior_Talent_RageShield_Status) {\n\t\tplayStep(Steps.Blast, owner);\n\t}\n}",
  "status": 2,
  "mastery": []
}