Shattered Rage
Warrior_Talent_ShatteredRage in SkillsWhen Rage Shield is destroyed, you deal 20% Vitality Physical to nearby enemies.
- id
- Warrior_Talent_ShatteredRage
- type
- 21
- flags
- 0
- nature
- 5
- script
- function onStatusEnd(s, end) { if (s.kind == Skill.Warrior_Talent_RageShield_Status) { playStep(Steps.Blast, owner); } }
- status
- 2
Raw data
{
"id": "Warrior_Talent_ShatteredRage",
"gfx": {
"x": 9,
"y": 1,
"file": "UI/icons/Warrior_talent.png",
"size": 96
},
"anim": {},
"type": 21,
"vars": {},
"flags": 0,
"props": {
"talent": {
"maxPoints": 1
}
},
"steps": [
{
"id": "Blast",
"on": 13,
"type": 4,
"props": {},
"range": 15,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Vitality",
"ratio": 0.2
}
],
"affinity": "Physical"
}
],
"visuals": {
"fxs": [
{
"set": "Violence_Blast",
"flags": 0,
"props": {},
"scale": 1.25
}
]
}
}
],
"texts": {
"desc": "When ::ref_name:: is destroyed, you deal ::dmg:: to nearby enemies.",
"name": "Shattered Rage",
"refs": {
"ref": "Warrior_Talent_RageShield_Status"
}
},
"nature": 5,
"script": "function onStatusEnd(s, end) {\n\tif (s.kind == Skill.Warrior_Talent_RageShield_Status) {\n\t\tplayStep(Steps.Blast, owner);\n\t}\n}",
"status": 2,
"mastery": []
}