{
"id": "Wolf_Elite_Auto",
"anim": {
"ref": "AttackHeavy"
},
"type": 0,
"vars": {},
"flags": 0,
"props": {
"needTarget": true
},
"steps": [
{
"on": 0,
"type": 13,
"props": {
"rotation": {
"limiter": 210
}
},
"duration": 1.1
},
{
"on": 0,
"type": 8,
"delay": 1.3,
"props": {
"move": {
"flags": 8,
"direction": [
0
],
"dashSmoothing": 1
}
},
"range": 8,
"duration": 0.4
},
{
"id": "Loop",
"on": 0,
"type": 0,
"delay": 1.3,
"props": {
"area": {
"shape": [
1,
3
],
"targetCooldown": 1
},
"loop": {
"tick": 0.05
}
},
"range": 7,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "FoePower",
"ratio": 0.65
}
],
"affinity": "Physical"
}
],
"duration": 0.5
},
{
"id": "Hit",
"on": 1,
"type": 11,
"delay": 0,
"props": {
"startSteps": [
{
"step": "HitStop",
"force": false
}
]
},
"visuals": {
"ref": "Attack",
"playAnims": [
{
"anim": {
"ref": "AttackHeavy",
"blend": 0.15,
"startFrame": 46
}
}
]
}
},
{
"id": "HitStop",
"on": 13,
"type": 10,
"delay": 0.86,
"props": {}
}
],
"texts": {},
"nature": 0,
"script": "function onDamage(a) {\n if( a.block <= 0 ) {\n addStatus(a.target, Skill.Wolf_Auto_Status);\n }\n}",
"status": 2,
"aiProps": {
"castMaxRange": 4
},
"mastery": [],
"cooldown": 4,
"duration": 2
}