FareverDB
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Wolf_Elite_Auto

Wolf_Elite_Auto in Skills
id
Wolf_Elite_Auto
type
0
flags
0
nature
0
script
function onDamage(a) { if( a.block <= 0 ) { addStatus(a.target, Skill.Wolf_Auto_Status); } }
status
2
cooldown
4
duration
2
Raw data
{
  "id": "Wolf_Elite_Auto",
  "anim": {
    "ref": "AttackHeavy"
  },
  "type": 0,
  "vars": {},
  "flags": 0,
  "props": {
    "needTarget": true
  },
  "steps": [
    {
      "on": 0,
      "type": 13,
      "props": {
        "rotation": {
          "limiter": 210
        }
      },
      "duration": 1.1
    },
    {
      "on": 0,
      "type": 8,
      "delay": 1.3,
      "props": {
        "move": {
          "flags": 8,
          "direction": [
            0
          ],
          "dashSmoothing": 1
        }
      },
      "range": 8,
      "duration": 0.4
    },
    {
      "id": "Loop",
      "on": 0,
      "type": 0,
      "delay": 1.3,
      "props": {
        "area": {
          "shape": [
            1,
            3
          ],
          "targetCooldown": 1
        },
        "loop": {
          "tick": 0.05
        }
      },
      "range": 7,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "baseVal": 0,
          "scaling": [
            {
              "atb": "FoePower",
              "ratio": 0.65
            }
          ],
          "affinity": "Physical"
        }
      ],
      "duration": 0.5
    },
    {
      "id": "Hit",
      "on": 1,
      "type": 11,
      "delay": 0,
      "props": {
        "startSteps": [
          {
            "step": "HitStop",
            "force": false
          }
        ]
      },
      "visuals": {
        "ref": "Attack",
        "playAnims": [
          {
            "anim": {
              "ref": "AttackHeavy",
              "blend": 0.15,
              "startFrame": 46
            }
          }
        ]
      }
    },
    {
      "id": "HitStop",
      "on": 13,
      "type": 10,
      "delay": 0.86,
      "props": {}
    }
  ],
  "texts": {},
  "nature": 0,
  "script": "function onDamage(a) {\n    if( a.block <= 0 ) {\n        addStatus(a.target, Skill.Wolf_Auto_Status);\n    }\n}",
  "status": 2,
  "aiProps": {
    "castMaxRange": 4
  },
  "mastery": [],
  "cooldown": 4,
  "duration": 2
}