Kobold Overseer
Kobold_Z1W_CasterKobold workers are autonomous enough not to need a supervisor. However, this is not the case for the many creatures the Kobolds exploit in their farms and mines.
Stats
Skills
Raw data
{
"id": "Kobold_Z1W_Caster",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Units/KoboldFiremancer-R(Projectile_Imp_Coal).png",
"size": 256
},
"lvl": 7,
"type": "Kobold",
"vars": {},
"flags": 0,
"parts": {},
"props": {},
"stats": [],
"texts": {
"desc": "Kobold workers are autonomous enough not to need a supervisor. However, this is not the case for the many creatures the Kobolds exploit in their farms and mines.",
"name": "Kobold Overseer"
},
"maxLvl": 8,
"models": [
{
"ref": "KoboldFiremancer",
"weapon": "Character/Weapon/Thrown/Projectile_Imp_Coal.prefab",
"template": 0
}
],
"skills": [
{
"flags": 0,
"props": {},
"skill": "KoboldOverseer_Auto",
"phaseBlacklist": []
},
{
"flags": 0,
"props": {},
"skill": "KoboldOverseer_MadRun",
"phaseBlacklist": []
}
],
"faction": "Kobold",
"inherit": [
{
"ref": "W_Assassin"
}
],
"moveSetBase": "Kobold",
"talentTrees": []
}