Nepsid Breakwater
Manfish_Z2W_SwordThis name is a figure of speech. Water can't be broken. But pretty much everything else can be, and you can count on this guy to make sure it is.
Stats
Skills
Raw data
{
"id": "Manfish_Z2W_Sword",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Units/ManfishGreen-R(Sword_Manfish)-L(Shield_Shell_Manfish).png",
"size": 256
},
"lvl": 16,
"type": "Manfish",
"vars": {},
"flags": 0,
"parts": {},
"props": {},
"stats": [],
"texts": {
"desc": "This name is a figure of speech. Water can't be broken. But pretty much everything else can be, and you can count on this guy to make sure it is.",
"name": "Nepsid Breakwater"
},
"maxLvl": 17,
"models": [
{
"ref": "ManfishGreen",
"scale": 1.2,
"weapon": "Character/Weapon/Sword/Manfish/Sword_Manfish.prefab",
"template": 0,
"leftWeapon": "Character/Weapon/Shield/Manfish/Shield_Shell_Manfish.prefab"
}
],
"skills": [
{
"flags": 0,
"props": {},
"skill": "TankManfish_Auto",
"phaseBlacklist": []
},
{
"flags": 0,
"props": {},
"skill": "TankManfish_Block",
"phaseBlacklist": []
}
],
"faction": "Manfish",
"inherit": [
{
"ref": "W_Base"
}
],
"moveSetBase": "ManFish",
"talentTrees": []
}