FareverDB

Rehearsal Scepter

Scepter_Startuncommon

Note: not all rarities may be available for every item.

This false scepter is materially identical to a real one. But material reality is of little importance when it comes to rituals.

Raw data
{
  "id": "Scepter_Start",
  "gfx": {
    "x": 0,
    "y": 0,
    "file": "UI/Portraits/Items/Scepter/Character_Weapon_Scepter_Scepter_Starter.prefab.png",
    "size": 256
  },
  "type": "Scepter",
  "flags": 128,
  "level": 1,
  "props": {},
  "texts": {
    "name": "Rehearsal Scepter",
    "flavorDesc": "This false scepter is materially identical to a real one. But material reality is of little importance when it comes to rituals."
  },
  "iLevel": 10,
  "rarity": "Uncommon",
  "skills": [
    {
      "skill": "Scepter_Base_Attack"
    },
    {
      "skill": "Scepter_Base_Attack2"
    },
    {
      "skill": "Scepter_Base_Attack3"
    },
    {
      "skill": "Scepter_Start_Combo"
    },
    {
      "skill": "Scepter_Start_Skill1"
    },
    {
      "skill": "Scepter_Start_Skill2"
    }
  ],
  "affixes": [
    {
      "ref": "TAttribute_Flat",
      "val": 2,
      "target": {
        "attribute": "Vitality"
      },
      "target2": {}
    },
    {
      "ref": "TAttribute_Flat",
      "val": 2,
      "target": {
        "attribute": "Faith"
      },
      "target2": {}
    }
  ],
  "visuals": {
    "models": [
      {
        "prefab": "Character/Weapon/Scepter/Scepter_Starter.prefab"
      }
    ]
  },
  "affinity": "Light",
  "aptitudes": [
    {
      "ref": "Cleric"
    }
  ],
  "sellPrice": 1
}