Rogue
HeroRogueAgile and deadly, Rogues specialize in swift, precise strikes and deceiving tactics. They generate Combo Points through attacks and skills, which are consumed to unleash powerful finishing moves. Favoring speed and precision over brute force, Rogues excel at dismantling enemies before they can react.
Stats
- Type
- Human
Skills
Dash forward, dodging all [Attack]s and sprinting.
Summon the mount you actually have selected.
Generates 1 [ComboPoint] when using a [ComboAttack] or [WeaponSkill] different from the last action.
Consumes all [ComboPoint]s to dash forward, dealing 100% Dexterity Physical and knocking enemies back. Damage increased by 30% per [ComboPoint] consumed.
Teleports behind the target, stunning them for 2.
You can now stack up to 5 [ComboPoint].
Drops a smoke bomb at your feet that lasts 8. Allies inside the cloud dodge all [Attack]s.
Mark a target, increasing all damage you deal to them by 15% for 30.
Spins and projects knifes around you, dealing 100% Dexterity Physical to nearby enemies and generate 1 [ComboPoint].
Finisher has no cooldown and you generate 1 [ComboPoint] every 1 for 10.
Consumes all [ComboPoint]s to summon as many Darkness Shadows for ::dur1::. Shadows attack your target, dealing ::dmg::.
Raw data
{
"id": "Rogue",
"gfx": {
"x": 152,
"y": 0,
"file": "UI/icons/Classes/class_flag.png",
"size": 1,
"width": 76,
"height": 108
},
"type": "Human",
"vars": {},
"flags": 0,
"parts": {
"body": {
"eyes": "Eyes_01",
"hair": "Hair_Medium_Bowl_01",
"eyeColor": "Hair_Brown_01",
"eyebrows": "Eyebrows_07",
"hairColor": "Hair_Brown_01",
"skinColor": "Skin_00",
"facialHair": "Beard_Full_01",
"hairColorSecondary": "Hair_Brown_01"
},
"gear": [
{
"ref": "Glider_Owl_Grey"
},
{
"ref": "Chest_Starter_Ass"
},
{
"ref": "Legs_Starter_Ass"
},
{
"ref": "Feet_Starter_Ass"
}
],
"weapons": [
{
"ref": "Daggers_Start"
}
]
},
"props": {
"aptitudes": [
{
"ref": "Assassin"
}
],
"bannerIcon": "Class_Rogue"
},
"stats": [
{
"flags": 0,
"attribute": "Strength",
"levelScaling": [
{
"val": 18
},
{
"val": 65,
"comment": ""
}
]
},
{
"flags": 0,
"attribute": "Dexterity",
"levelScaling": [
{
"val": 23
},
{
"val": 70,
"comment": ""
}
]
},
{
"flags": 0,
"attribute": "Faith",
"levelScaling": [
{
"val": 18
},
{
"val": 65,
"comment": ""
}
]
},
{
"flags": 0,
"attribute": "Intellect",
"levelScaling": [
{
"val": 18
},
{
"val": 65,
"comment": ""
}
]
},
{
"flags": 0,
"attribute": "Vitality",
"levelScaling": [
{
"val": 17
},
{
"val": 60
}
]
},
{
"flags": 0,
"value": 4,
"attribute": "MaxComboPoint",
"levelScaling": []
}
],
"texts": {
"desc": "Agile and deadly, Rogues specialize in swift, precise strikes and deceiving tactics.\nThey generate Combo Points through attacks and skills, which are consumed to unleash powerful finishing moves.\nFavoring speed and precision over brute force, Rogues excel at dismantling enemies before they can react.",
"name": "Rogue"
},
"models": [],
"skills": [
{
"flags": 0,
"props": {},
"skill": "Dash_Base",
"phaseBlacklist": []
},
{
"flags": 0,
"props": {},
"skill": "Mount",
"phaseBlacklist": []
},
{
"flags": 8,
"props": {},
"skill": "Rogue_ComboPoints",
"phaseBlacklist": []
},
{
"flags": 4,
"props": {},
"skill": "Rogue_Sig_Finisher",
"phaseBlacklist": []
},
{
"flags": 8,
"level": 3,
"props": {},
"skill": "Rogue_Shadowstep",
"phaseBlacklist": []
},
{
"flags": 0,
"level": 4,
"props": {},
"skill": "Rogue_ComboMax",
"phaseBlacklist": []
},
{
"flags": 0,
"level": 5,
"props": {},
"skill": "Rogue_SmokeBomb",
"phaseBlacklist": []
},
{
"flags": 8,
"level": 10,
"props": {},
"skill": "Rogue_DeathMark",
"phaseBlacklist": []
},
{
"flags": 0,
"level": 15,
"props": {},
"skill": "Rogue_KnivesTempest",
"phaseBlacklist": []
},
{
"flags": 0,
"level": 20,
"props": {},
"skill": "Rogue_UrgeToKill",
"phaseBlacklist": []
},
{
"flags": 0,
"level": 30,
"props": {},
"skill": "Rogue_Darkness",
"phaseBlacklist": []
}
],
"inherit": [
{
"ref": "BaseHero"
}
],
"moveSetBase": "Daggers",
"talentTrees": [
{
"desc": "Lethal Poison is a poison that can be stacked multiple times to amplify its effect. As a master of poisons and debuffs, a rogue specializing in this tree can ensure that their prey slowly succumbs to their wounds.",
"root": "Rogue_Talent_LethalPoison",
"talents": [
{
"tier": 0,
"skill": "Rogue_Talent_LethalPoison",
"branch": 0
},
{
"tier": 1,
"skill": "Rogue_Talent_OpportunityStrike",
"branch": 1
},
{
"tier": 2,
"skill": "Rogue_Talent_LethalDose",
"branch": 1
},
{
"tier": 2,
"skill": "Rogue_Talent_FinishTheJob",
"branch": 1
},
{
"tier": 3,
"skill": "Rogue_Talent_Envenom",
"branch": 1
},
{
"tier": 3,
"skill": "Rogue_Talent_ImprovedMixture",
"branch": 1
},
{
"tier": 3,
"skill": "Rogue_Talent_DeadlyPoison",
"branch": 1
},
{
"tier": 4,
"skill": "Rogue_Talent_VenomousFinisher",
"branch": 1
},
{
"tier": 1,
"skill": "Rogue_Talent_IntentToKill",
"branch": 2
},
{
"tier": 2,
"skill": "Rogue_Talent_VenomInfusion",
"branch": 2
},
{
"tier": 2,
"skill": "Rogue_Talent_UpTheAnte",
"branch": 2
},
{
"tier": 3,
"skill": "Rogue_Talent_AcidicSplatter",
"branch": 2
},
{
"tier": 3,
"skill": "Rogue_Talent_NoxiousStrategem",
"branch": 2
},
{
"tier": 3,
"skill": "Rogue_Talent_BullyingTheWeak",
"branch": 2
},
{
"tier": 4,
"skill": "Rogue_Talent_VirulentMagic",
"branch": 2
},
{
"tier": 1,
"skill": "Rogue_Talent_Adrenaline",
"branch": 3
},
{
"tier": 2,
"skill": "Rogue_Talent_Footwork",
"branch": 3
},
{
"tier": 2,
"skill": "Rogue_Talent_AtrophicPoison",
"branch": 3
},
{
"tier": 3,
"skill": "Rogue_Talent_CripplingPoison",
"branch": 3
},
{
"tier": 3,
"skill": "Rogue_Talent_LeechingPoison",
"branch": 3
},
{
"tier": 3,
"skill": "Rogue_Talent_RegeneratingMiasmas",
"branch": 3
},
{
"tier": 4,
"skill": "Rogue_Talent_CheatDeath",
"branch": 3
}
]
}
]
}