Iron Fins of the Leviathan
DA_WaterrareNote: not all rarities may be available for every item.
“Having fins of iron is not necessarily an advantage. In fact, it made the Leviathan slow enough for the fishermen to harvest its precious fins.”
Stats
Skills
Deals 11.75% Strength Physical to nearby enemies.
Strikes with both weapons, dealing 35% Strength + 35% Dexterity Physical to an enemy and increasing your [CritDamage] by 2% to 4% for 15, stacking up to 5 times.
Imbues your weapons with tide power for 8, giving all your [Attack]s a 0.3 chance to blast 15% Strength + 15% Dexterity Physical. Blasted damage is considered as an [Attack].
Deals 47.5% Strength + 47.5% Dexterity Physical to nearby enemies. All your [Attack]s reduce the cooldown by 1.5.
Your [PhysicalMastery] is increased by 15% while fighting under 50% [Health].
Raw data
{
"id": "DA_Water",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/DualAxes/DA_Water.png",
"size": 256
},
"type": "DualAxes",
"flags": 8,
"level": 4,
"props": {},
"texts": {
"name": "Iron Fins of the Leviathan",
"flavorDesc": "Having fins of iron is not necessarily an advantage. In fact, it made the Leviathan slow enough for the fishermen to harvest its precious fins."
},
"rarity": "Rare",
"skills": [
{
"skill": "DA_Base_Attack2"
},
{
"skill": "DA_Base_Attack3"
},
{
"skill": "DA_Base_Attack4"
},
{
"skill": "DA_Base_Attack1"
},
{
"skill": "DA_Water_Combo"
},
{
"skill": "DA_Water_Skill1"
},
{
"skill": "DA_Water_Skill2"
},
{
"skill": "DA_Water_Passive"
}
],
"affixes": [],
"faction": "Manfish",
"visuals": {
"models": [
{
"prefab": "Character/Weapon/DualAxes/DA_Human_ManfishShell_R.prefab"
},
{
"prefab": "Character/Weapon/DualAxes/DA_Human_ManfishShell_L.prefab"
}
]
},
"affinity": "Water",
"aptitudes": [
{
"ref": "Fighter"
},
{
"ref": "Assassin"
}
],
"sellPrice": 1
}