Credence
Bow_CraftrareNote: not all rarities may be available for every item.
“A bow is an object of faith and each arrow is a mystery. Will it hit its target? Will its target hit back? Is there still time for a second shot?”
Stats
View:
12 Dexterity
27 Critical
6 Vitality
Item Level 14
Requires Level 4
Skills
Bow Base Attack0.28s
15.8% Dexterity · Physical
Deals 15.75% Dexterity Physical to an enemy at range.
Bow Base Attack 20.45s
15.8% Dexterity · Physical
Bow Base Attack 30.47s
15.8% Dexterity · Physical
Bow Base Attack 40.63s
15.8% Dexterity · Physical
Lock and Load1.1s
101% Dexterity · Physical
Shoots an arrow dealing 101% Dexterity Physical to an enemy and increasing the damage of your next [WeaponSkill] by 25% for 15.
Aimed Shotcd 12s
160% Dexterity · Physical
Aim to shoot a steady arrow that will deal 160% Dexterity Physical to the first enemy encountered.
Bouncing Shotcd 10s · 0.4s
100% Dexterity · Physical
Fires a bouncing arrow at an enemy, dealing 100% Dexterity Physical before jumping to 2 additional nearby enemies.
Deadeye Focus
Your [Attack] have an 0.08 chance to reset the cooldown of Aimed Shot.
Raw data
{
"id": "Bow_Craft",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/Bow/Bow_Craft.png",
"size": 256
},
"type": "Bow",
"level": 4,
"props": {},
"texts": {
"name": "Credence",
"flavorDesc": "A bow is an object of faith and each arrow is a mystery. Will it hit its target? Will its target hit back? Is there still time for a second shot?"
},
"rarity": "Rare",
"skills": [
{
"skill": "Bow_Base_Attack"
},
{
"skill": "Bow_Base_Attack2"
},
{
"skill": "Bow_Base_Attack3"
},
{
"skill": "Bow_Base_Attack4"
},
{
"skill": "Bow_Craft_AttackCombo"
},
{
"skill": "Bow_Craft_Skill1"
},
{
"skill": "Bow_Craft_Skill2"
},
{
"skill": "Bow_Craft_Passive"
}
],
"affixes": [],
"faction": "World",
"visuals": {
"models": [
{
"prefab": "Character/Weapon/Bow/Bow_R8_R1Tomb_FigWiz.prefab"
},
{
"prefab": "Character/Weapon/Bow/Arrow_R8_R1Tomb_FigWiz.prefab"
}
]
},
"affinity": "Physical",
"aptitudes": [
{
"ref": "Assassin"
}
],
"sellPrice": 1
}