Warrior
HeroWarriorMasters of close-quarters combat, Warriors unleash devastating attacks powered by their strength. They build up Rage as they fight, which can be spent to activate powerful class abilities or fuel self-enhancing buffs. Brutal and relentless, they thrive in the heart of battle.
Stats
- Type
- Human
Skills
Dash forward, dodging all [Attack]s and sprinting.
Summon the mount you actually have selected.
Generates 1 [Rage] from [Attack]s and [WeaponSkill]s. You can spend [Rage] to use Raging Smash.
Strikes the ground with rage, dealing 160% Strength Physical to nearby enemies and knocking them back.
Charges forward, dealing 120% Strength Physical to enemies hit and stunning them for 1.
While in combat, you generate 1 [Rage] every 3.
Reduces all damage taken by 60% for 12.
Grants 20% [CritChance] to allies within 100 for 15.
Sends a shockwave in a frontal cone, dealing 60% Vitality Physical and stunning all enemies for 2.
Increase all damage done by 20% and [Rage] generated from [Skill]s and [Attack]s by 1 for 15.
Your 3 next [WeaponSkill]s have no cooldown. Lasts 20.
Raw data
{
"id": "Warrior",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/icons/Classes/class_flag.png",
"size": 1,
"width": 76,
"height": 108
},
"type": "Human",
"vars": {},
"flags": 0,
"parts": {
"body": {
"eyes": "Eyes_01",
"hair": "Hair_Medium_Bowl_01",
"eyeColor": "Hair_Brown_01",
"eyebrows": "Eyebrows_07",
"hairColor": "Hair_Brown_01",
"skinColor": "Skin_00",
"facialHair": "Beard_Full_01",
"hairColorSecondary": "Hair_Brown_01"
},
"gear": [
{
"ref": "Glider_Owl_Brown"
},
{
"ref": "Chest_Starter_Fig"
},
{
"ref": "Legs_Starter_Fig"
},
{
"ref": "Feet_Starter_Fig"
}
],
"offhand": "Shield_Start",
"weapons": [
{
"ref": "Sword_Start"
}
]
},
"props": {
"aptitudes": [
{
"ref": "Fighter"
}
],
"bannerIcon": "Class_Warrior"
},
"stats": [
{
"flags": 0,
"attribute": "Strength",
"levelScaling": [
{
"val": 20
},
{
"val": 59,
"comment": ""
}
]
},
{
"flags": 0,
"attribute": "Dexterity",
"levelScaling": [
{
"val": 15
},
{
"val": 54,
"comment": ""
}
]
},
{
"flags": 0,
"attribute": "Faith",
"levelScaling": [
{
"val": 15
},
{
"val": 54,
"comment": ""
}
]
},
{
"flags": 0,
"attribute": "Intellect",
"levelScaling": [
{
"val": 15
},
{
"val": 54,
"comment": ""
}
]
},
{
"flags": 0,
"attribute": "Vitality",
"levelScaling": [
{
"val": 20
},
{
"val": 75
}
]
},
{
"flags": 0,
"value": 20,
"attribute": "MaxRage",
"levelScaling": []
},
{
"flags": 0,
"value": 1,
"attribute": "RageGainFactor",
"levelScaling": []
}
],
"texts": {
"desc": "Masters of close-quarters combat, Warriors unleash devastating attacks powered by their strength.\nThey build up Rage as they fight, which can be spent to activate powerful class abilities or fuel self-enhancing buffs.\nBrutal and relentless, they thrive in the heart of battle.",
"name": "Warrior"
},
"models": [],
"script": "",
"skills": [
{
"flags": 0,
"props": {},
"skill": "Dash_Base",
"phaseBlacklist": []
},
{
"flags": 0,
"props": {},
"skill": "Mount",
"phaseBlacklist": []
},
{
"flags": 8,
"props": {},
"skill": "Warrior_Rage",
"phaseBlacklist": []
},
{
"flags": 4,
"props": {},
"skill": "Warrior_Rage_Strike",
"phaseBlacklist": []
},
{
"flags": 8,
"level": 3,
"props": {},
"skill": "Warrior_Charge",
"phaseBlacklist": []
},
{
"flags": 0,
"level": 4,
"props": {},
"skill": "Warrior_InfiniteRage",
"phaseBlacklist": []
},
{
"flags": 0,
"level": 5,
"props": {},
"skill": "Warrior_IgnorePain",
"phaseBlacklist": []
},
{
"flags": 0,
"level": 10,
"props": {},
"skill": "Warrior_BattleShout",
"phaseBlacklist": []
},
{
"flags": 0,
"level": 15,
"props": {},
"skill": "Warrior_SurgingForce",
"phaseBlacklist": []
},
{
"flags": 8,
"level": 20,
"props": {},
"skill": "Warrior_Berserk",
"phaseBlacklist": []
},
{
"flags": 0,
"level": 30,
"props": {},
"skill": "Warrior_BurstOfAnger",
"phaseBlacklist": []
}
],
"inherit": [
{
"ref": "BaseHero"
}
],
"moveSetBase": "Dual",
"talentTrees": [
{
"desc": "Hemorrhage is a bleeding effect whose damage depends on the critical hit that triggered it. As a master of bleeding and critical effects, the warrior specializing in this tree will speed up the fight and increase their rage generation while ensuring that wounded enemies succumb to their injuries.",
"root": "Warrior_Hemorrhage",
"talents": [
{
"tier": 0,
"skill": "Warrior_Hemorrhage",
"branch": 0
},
{
"tier": 1,
"skill": "Warrior_Talent_SeasonedSoldier",
"branch": 1
},
{
"tier": 2,
"skill": "Warrior_Talent_Bloodletting",
"branch": 1
},
{
"tier": 2,
"skill": "Warrior_Talent_Exsanguination",
"branch": 1
},
{
"tier": 3,
"skill": "Warrior_Talent_MasterAtArms",
"branch": 1
},
{
"tier": 3,
"skill": "Warrior_Talent_Bruise",
"branch": 1
},
{
"tier": 3,
"skill": "Warrior_Talent_FightingSpirit",
"branch": 1
},
{
"tier": 4,
"skill": "Warrior_Talent_SurgeOfViolence",
"branch": 1
},
{
"tier": 1,
"skill": "Warrior_Talent_Sever",
"branch": 2
},
{
"tier": 2,
"skill": "Warrior_RedTempo",
"branch": 2
},
{
"tier": 2,
"skill": "Warrior_RashSoul",
"branch": 2
},
{
"tier": 3,
"skill": "Warrior_ExposedEssence",
"branch": 2
},
{
"tier": 3,
"skill": "Warrior_Talent_CrackingBlood",
"branch": 2
},
{
"tier": 3,
"skill": "Warrior_Talent_MagicConduction",
"branch": 2
},
{
"tier": 4,
"skill": "Warrior_Talent_InfusedWound",
"branch": 2
},
{
"tier": 1,
"skill": "Warrior_Talent_RageShield",
"branch": 3
},
{
"tier": 2,
"skill": "Warrior_Talent_Bloodfeast",
"branch": 3
},
{
"tier": 2,
"skill": "Warrior_Talent_CrippingBloodloss",
"branch": 3
},
{
"tier": 3,
"skill": "Warrior_Talent_HoldTheLine",
"branch": 3
},
{
"tier": 3,
"skill": "Warrior_Talent_ShatteredRage",
"branch": 3
},
{
"tier": 3,
"skill": "Warrior_Talent_ZealousWarrior",
"branch": 3
},
{
"tier": 4,
"skill": "Warrior_SecondWind",
"branch": 3
}
]
}
]
}